Looking like unruly, thorny topiaries resembling the creatures they once were, verdant creatures all share certain special abilities:
Grapple Bonus (Ex): The thorny hooks on a verdant creature’s body and appendages grant it a +4 bonus on grapple checks.
Spell-Like Abilities: At will—entangle, pass without trace, speak with plants; 1/day—wall of thorns. Caster level equals verdant creature’s character level; save DC 10 + spell level + verdant creature’s Charisma modifier.
Druids with the Verdant Summoning feat also often take the Augment Summoning feat as the latter stacks with the former and applies to all summoned creatures, not just animals. The second columns in the statistics blocks below are for verdant animals (only) that have been summoned with both feats applied.
The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Verdant Giant Constrictor Snake Huge Plant (Augmented Animal) |
“Mean Green” Giant Constrictor Snake Huge Plant (Augmented Animal) |
|
|---|---|---|
| Hit Dice: | 11d8+36 (85 hp) | 11d8+58 (107 hp) |
| Initiative: | +3 | +3 |
| Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
| Armor Class: | 21 (–2 size, +3 Dex, +10 natural), touch 11, flat-footed 12 | 21 (–2 size, +3 Dex, +10 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +8/+30 | +8/+32 |
| Attack: | Bite +16 melee (1d8+14) | Bite +18 melee (1d8+17) |
| Full Attack: | Bite +16 melee (1d8+14) | Bite +18 melee (1d8+17) |
| Space/Reach: | 15 ft./10 ft. | 15 ft./10 ft. |
| Special Attacks: | Constrict 1d8+14, grapple bonus, improved grab, spell-like abilities | Constrict 1d8+17, improved grab |
| Special Qualities: | Damage reduction 10/magic and slashing, fast healing 3, low-light vision, plant traits, resistance to cold and electricity 10, scent, serpentine, tremorsense 60 ft. | |
| Saves: | Fort +10, Ref +11, Will +4 | Fort +12, Ref +11, Will +4 |
| Abilities: | Str 31, Dex 19, Con 17, Int 1, Wis 12, Cha 6 | Str 35, Dex 19, Con 21, Int 1, Wis 12, Cha 6 |
| Skills: | Balance +11, Climb +20, Hide +11, Listen +9, Spot +9, Swim +19; racial bonuses | Balance +11, Climb +22, Hide +11, Listen +9, Spot +9, Swim +21; racial bonuses |
| Feats: | Alertness, Endurance, Skill Focus (Hide), Toughness | Alertness, Endurance, Skill Focus (Hide), Toughness |
| Environment: | Warm forests | Warm forests |
| Organization: | Solitary | Solitary |
| Challenge Rating: | 7 | 7 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | 12–16 HD (Huge); 17–33 HD (Gargantuan) | 12–16 HD (Huge); 17–33 HD (Gargantuan) |
| Level Adjustment: | — | — |
Verdant Giant Constrictor Snake • “Mean Green” Giant Constrictor Snake
Verdant giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive.
Constrict (Ex): On a successful grapple check, a verdant giant constrictor snake deals the damage indicated for this ability in the Special Attack entry in its statistics block above (1d8+14 points of damage for verdant giant constrictor snakes; 1d8+17 points of damage for “mean green” giant constrictor snakes).
Improved Grab (Ex): To use this ability, a verdant giant constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened.
Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher.
A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
A verdant creature gains a +16 racial bonus on Hide and Move Silently checks made in forested areas.
The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Verdant Tyrannosaurus Huge Plant (Augmented Animal) |
“Mean Green” Tyrannosaurus Huge Plant (Augmented Animal) |
|
|---|---|---|
| Hit Dice: | 18d8+167 (248 hp) | 18d8+167 (248 hp) |
| Initiative: | +1 | +1 |
| Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) |
| Armor Class: | 21 (–2 size, +2 Dex, +11 natural), touch 9, flat-footed 19 | 21 (–2 size, +2 Dex, +11 natural), touch 9, flat-footed 19 |
| Base Attack/Grapple: | +13/+37 | +13/+39 |
| Attack: | Bite +23 melee (3d6+18) or slam +20 melee (2d6+18) | Bite +25 melee (3d6+18) or slam +20 melee (2d6+18) |
| Full Attack: | Bite +23 melee (3d6+18) or slam +20 melee (2d6+18) | Bite +25 melee (3d6+21) or slam +20 melee (2d6+21) |
| Space/Reach: | 15 ft./10 ft. | 15 ft./10 ft. |
| Special Attacks: | Grapple bonus, improved grab, spell-like abilities, swallow whole | Grapple bonus, improved grab, spell-like abilities, swallow whole |
| Special Qualities: | Damage reduction 10/magic and slashing, fast healing 3, low-light vision, plant traits, resistance to cold and electricity 10, scent, tremorsense 60 ft. | Damage reduction 10/magic and slashing, fast healing 3, low-light vision, plant traits, resistance to cold and electricity 10, scent, tremorsense 60 ft. |
| Saves: | Fort +18, Ref +13, Will +8 | Fort +20, Ref +13, Will +8 |
| Abilities: | Str 34, Dex 14, Con 25, Int 2, Wis 15, Cha 14 | Str 38, Dex 14, Con 29, Int 2, Wis 15, Cha 14 |
| Skills: | Hide –1, Listen +14, Spot +14; racial bonuses | Hide –1, Listen +14, Spot +14; racial bonuses |
| Feats: | Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track | Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track |
| Environment: | Warm plains | Warm plains |
| Organization: | Solitary or pair | Solitary or pair |
| Challenge Rating: | 10 | 10 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | 19–36 HD (Huge); 37–54 HD (Gargantuan) | 19–36 HD (Huge); 37–54 HD (Gargantuan) |
| Level Adjustment: | — | — |
Verdant Tyrannosaurus • “Mean Green” Tyrannosaurus
This towering predator has an enormous head and a mouth full of dagger-sized thorns resembling teeth. It stands on two powerful legs and has only vestigial forelimbs.
This verdant creature is even more frightening as a plant creature than it was as an animal, as it has lost none of the ferocity and behavior of the latter but gains additional abilities of a verdant creature.
Despite its enormous size and 6-ton weight, a verdant tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.
A tyrannosaurus eats almost anything it can sink its teeth into, and spends a great deal of its time scavenging for carrion and chasing smaller carnivores away from their kills.
A verdant tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple—charge in and bite. (It’s rather a scarier, scaled-up, mobile version of a Venus flytrap.)
Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex): A verdant tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check.
The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the verdant tyrannosaurus’s gizzard. See the Swallow Whole special ability for escaping the stomach, which has an AC of 12 and 25 hp.
A Huge verdant tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Skills: A tyrannosaurus has a +2 racial bonus on Listen and Spot checks. A verdant creature gains a +16 racial bonus on Hide and Move Silently checks made in forested areas.