The healer’s companion is different from a normal creature of its kind in many ways. The standard companion for a healer is a celestial unicorn. It is superior to a normal celestial unicorn and has special powers, as described below.
| Healer Level | Bonus HD | Natural Armor Adj. | Str/Dex/ Int Adj. | Special |
|---|---|---|---|---|
| 8th–11th | +0 | +0 | +0 | Empathic link, improved evasion, share saving throws, share spells |
| 12th–14th | +2 | +2 | +2 | — |
| 15th–17th | +4 | +4 | +2 | Devotion |
| 18th–20th | +6 | +6 | +2 | Improved speed, spell resistance |
Healer’s Companion Basics: Use the base statistics for a creature of the companion’s kind, as given in the hyperlinked creature description, but make the following changes:
Healer Level: The character’s healer level, which has a direct effect on the extent of the companion’s special powers.
Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Bonus Hit Dice improve the companion’s base attack and base save bonuses. A companion’s base attack bonus is the same as that of a cleric of a level equal to the companion’s HD. A companion has good Fortitude and Reflex saves (treat it as a character whose level equals the creature’s HD). The companion gains extra skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice (see the Monster Manual).
Natural Armor Adj.: The number noted here is an improvement to the creature’s existing natural armor bonus. It represents the preternatural toughness of a healer’s companion.
Str/Dex/Int Adj.: Add this figure to the companion’s Strength, Dexterity, and Intelligence scores.
Empathic Link (Su): The healer has an empathic link with her companion out to a distance of up to 1 mile. The healer cannot see through the companion’s eyes, but they can communicate empathically. Note that unicorns see the world differently from humans, so misunderstandings are always possible.
Because of this empathic link, the healer has the same connection to an item or place that her companion does, just as with a master and his familiar.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex save for half damage, a companion takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Devotion (Ex): A companion’s devotion to its master is so complete that it gains a +4 morale bonus on Will saves against enchantment spells and effects.
Improved Speed (Ex): The companion’s base ground speed increases by 10 feet.
Spell Resistance (Su): A companion’s spell resistance equals its master’s healer level + 5.
A healer of sufficiently high level can select her celestial companion from the following list. Apply the indicated adjustment to the healer’s level for purposes of determining the companion’s characteristics and special abilities. For example, if a 14th-level healer takes a gynosphinx as a companion, the gynosphinx’s special abilities are determined as if the healer were 10th level instead of 14th (due to the –4 adjustment). These companions are symbols of healing in various cultures.
| Lammasu |
| Gynosphinx |
| Water naga1 |
| Androsphinx |
| Couatl |