Fhorge

Large Animal (Extraplanar)
Hit Dice: 12d8+63 (112 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 17 (−1 size, +8 natural), touch 9, flat-footed 17
Base Attack/Grapple: +9/+22
Attack: Bite +19 melee (1d8+13/19–20)
Full Attack: Bite +19 melee (1d8+13/19–20)
Space/Reach: 10 ft./5 ft.
Special Attacks: Double damage on charge, improved grab, rage, worry
Special Qualities: Ferocity, low-light vision, scent
Saves: Fort +13, Ref +8, Will +6
Abilities: Str 29, Dex 10, Con 21, Int 2, Wis 15, Cha 10
Skills: Hide −4, Listen +10, Spot +9
Feats: Improved Critical (bite), Improved Initiative, Toughness, Track, Weapon Focus (bite)
Environment: Any coastal, temperate, and warm forest (Outlands)
Organization: Solitary or herd (5–8)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 13–26 HD (Huge); 27–39 HD (Gargantuan)
Level Adjustment:

The fhorge is a fierce hunter of the Outlands. A cousin to the dire boars of the Material Plane, the fhorge is tougher, meaner, and deadlier. Fhorges claim no territory as their own; instead they roam the land and follow whatever source of food is most plentiful at the time.

An adult fhorge stands 5 feet tall at the shoulder, and its muscular body slopes down toward its smaller hindquarters like its boar cousins. It has a coat of brown, black, or gray fur and small, beady eyes. The fhorge’s most distinguishing trait is its head, or more specifically its mouth. Like a crocodile’s, the mouth of a fhorge dominates its gnarled face. Large enough to engulf a human, the mouth bristles with large, razor-sharp teeth and a set of four tusks.

The bizarre musculature of a fhorge’s jaw fascinates those with an interest in the animal world⁠—​but those who have survived a fhorge encounter have less flattering things to say about it.

Combat

A fhorge’s strategy in a fight is simple: Shake it until it’s dead. The creature charges into battle initially, grabs hold of its prey in its cavernous mouth, and shakes it until either the creature dies or the fhorge is slain by another foe.

Improved Grab (Ex): If a fhorge hits an opponent that is at least one size category smaller than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +22). If it gets a hold, it also worries on the same round. Thereafter, the fhorge has the option to conduct the grapple normally, or simply use its bite to hold the opponent (−20 penalty on grapple check, but the fhorge is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals worry damage.

Rage (Ex): A fhorge that takes damage in combat flies into a berserk rage on its next turn and bites madly until either it or its opponent is dead. The fhorge gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a −2 penalty to Armor Class. The following changes are in effect as long as the rage lasts: HD 12d8+87 (136 hp); AC 15, touch 7, flat-footed 15; Base Attack/Grapple +11/+24; Full Attack bite +21 melee (1d8+15); SV Fort +15, Will +8; Str 33, Con 25. A fhorge cannot end its rage voluntarily.

Worry (Ex): A fhorge that successfully gets a hold on an opponent with its improved grab ability shakes the victim violently back and forth. This attack deals bite damage each round until the victim breaks free, the fhorge is slain, or the victim dies.

Ferocity (Ex): A fhorge is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Source: Fiend Folio, page 72. Changes applied as per the D&D® v.3.5 Accessory Update.