| Hit Dice: | 10d12 (65 hp) |
| Initiative: | +5 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 17 (−1 size, +5 Dex, +3 natural), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +5/+10 |
| Attack: | Touch +9 melee (2d6 cold plus 1d6 Cha drain) |
| Full Attack: | Touch +9 melee (2d6 cold plus 1d6 Cha drain) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Charisma drain |
| Special Qualities: | Darkvision 60 ft., elemental turning vulnerability, frostfire shield, immunity to fire, inescapable craving, undead traits, vulnerability to cold |
| Saves: | Fort +3, Ref +8, Will +7 |
| Abilities: | Str 12, Dex 21, Con —, Int 11, Wis 11, Cha 17 |
| Skills: | Jump +26, Listen +13, Move Silently +18, Spot +13 |
| Feats: | Dodge, Mobility, Spring Attack, Weapon Finesse |
| Environment: | Any |
| Organization: | Solitary, pair, or gang (3–5) |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always chaotic evil |
| Advancement: | 11–20 HD (Large); 16–30 HD (Huge) ♊ |
| Level Adjustment: | — |
This tall, gaunt, coal-black humanoid flickers with a blue-white flame. Its bright yellow eyes gleam with menace.
Cinderspawn are burnt-out undead remnants of creatures of elemental fire. They hate living creatures for their warmth and seek to destroy all such beings.
Like a fire elemental, a cinderspawn cannot enter water or any other nonflammable liquid. A body of water is an impassable barrier for a cinderspawn unless the creature can step or jump over it.
A cinderspawn stands 12 feet tall and weighs 200 pounds.
Cinderspawn speak Ignan.
A cinderspawn chooses targets carefully, using its Mobility and Spring Attack feats to reach vulnerable opponents that might otherwise be protected by comrades.
Charisma Drain (Su): Living creatures hit by a cinderspawn’s touch attack must make a DC 18 Fortitude save or take 1d6 points of Charisma drain. (Creatures with the fire subtype take a −4 penalty on this save.) When a cinderspawn drains a victim’s Charisma, it gains 5 temporary hit points, no matter how many points it drains. These temporary hit points last for up to 1 hour. The save DC is Charisma-based.
Elemental Turning Vulnerability (Ex): A character who can turn undead and also turn fire creatures gains a +2 bonus on turning checks to turn a cinderspawn. A character who can rebuke undead and also rebuke fire creatures gains a +2 bonus on turning checks to rebuke a cinderspawn.
Frostfire Shield (Su): Any creature striking a cinderspawn with a natural attack or a melee weapon (except for reach weapons) takes 1d6 points of cold damage as the cinderspawn drains its body heat.
Inescapable Craving: A cinderspawn has an inescapable craving (see Undead Metabolism) for Charisma, which it satisfies by using its Charisma drain ability.
Source: Libris Mortis, page 91.