Cinderspawn

Large Undead (Fire)
Hit Dice: 10d12 (65 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 17 (−1 size, +5 Dex, +3 natural), touch 14, flat-footed 12
Base Attack/Grapple: +5/+10
Attack: Touch +9 melee (2d6 cold plus 1d6 Cha drain)
Full Attack: Touch +9 melee (2d6 cold plus 1d6 Cha drain)
Space/Reach: 10 ft./10 ft.
Special Attacks: Charisma drain
Special Qualities: Darkvision 60 ft., elemental turning vulnerability, frostfire shield, immunity to fire, inescapable craving, undead traits, vulnerability to cold
Saves: Fort +3, Ref +8, Will +7
Abilities: Str 12, Dex 21, Con —, Int 11, Wis 11, Cha 17
Skills: Jump +26, Listen +13, Move Silently +18, Spot +13
Feats: Dodge, Mobility, Spring Attack, Weapon Finesse
Environment: Any
Organization: Solitary, pair, or gang (3–5)
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 11–20 HD (Large); 16–30 HD (Huge) ♊
Level Adjustment: —

This tall, gaunt, coal-black humanoid flickers with a blue-white flame. Its bright yellow eyes gleam with menace.

Cinderspawn are burnt-out undead remnants of creatures of elemental fire. They hate living creatures for their warmth and seek to destroy all such beings.

Like a fire elemental, a cinderspawn cannot enter water or any other nonflammable liquid. A body of water is an impassable barrier for a cinderspawn unless the creature can step or jump over it.

A cinderspawn stands 12 feet tall and weighs 200 pounds.

Cinderspawn speak Ignan.

Combat

A cinderspawn chooses targets carefully, using its Mobility and Spring Attack feats to reach vulnerable opponents that might otherwise be protected by comrades.

Charisma Drain (Su): Living creatures hit by a cinderspawn’s touch attack must make a DC 18 Fortitude save or take 1d6 points of Charisma drain. (Creatures with the fire subtype take a −4 penalty on this save.) When a cinderspawn drains a victim’s Charisma, it gains 5 temporary hit points, no matter how many points it drains. These temporary hit points last for up to 1 hour. The save DC is Charisma-based.

Elemental Turning Vulnerability (Ex): A character who can turn undead and also turn fire creatures gains a +2 bonus on turning checks to turn a cinderspawn. A character who can rebuke undead and also rebuke fire creatures gains a +2 bonus on turning checks to rebuke a cinderspawn.

Frostfire Shield (Su): Any creature striking a cinderspawn with a natural attack or a melee weapon (except for reach weapons) takes 1d6 points of cold damage as the cinderspawn drains its body heat.

Inescapable Craving: A cinderspawn has an inescapable craving (see Undead Metabolism) for Charisma, which it satisfies by using its Charisma drain ability.

Source: Libris Mortis, page 91.