| Hit Dice: | 3d8 (13 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 |
| Base Attack/Grapple: | +1/+5 |
| Attack: | Coat sleeve +6 melee (1d2+3) |
| Full Attack: | 2 coat sleeves +6 melee (1d2+3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Constrict, improved grab |
| Special Qualities: | Blindsight 60 ft., damage reduction 5/magic, darkvision 60 ft., mindless, undead traits |
| Saves: | Fort +1, Ref +3, Will +4 |
| Abilities: | Str 16, Dex 14, Con —, Int —, Wis 13, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Any |
| Organization: | Solitary |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Usually chaotic evil |
| Advancement: | 4–6 HD (Small) ♊ |
| Level Adjustment: | — |
An empty set of clothing, dingy and stained, flings itself forward, seemingly eager to reach you.
A raiment is the clothing of a victim of some atrocious crime, animated by the spirit of the vengeful victim, mindlessly intent on using its only remaining tool to cause as much pain and suffering as its long-missing flesh felt in death.
The clothing sometimes retains other personal belongings of its former owners as well. Different raiments may appear in different styles of dress, but most require a sufficient mass of clothing to give them a shape and the ability to wrap their sleeves around the necks of prospective victims.
A raiment weighs 10 to 20 pounds and does not speak.
A raiment sometimes lies quiescent, like a pile of cast-off rags, attacking only when its victims are close enough to surprise.
Constrict (Ex): A raiment deals 1d2+3 points of damage with a successful grapple check against a Large or smaller creature, in addition to the normal 1d2+3 points of damage for its regular attack. Because it wraps itself around its victim’s neck, a creature in the raiment’s grasp cannot speak or cast spells that have verbal components.
Improved Grab (Ex): To use this ability, a raiment must hit a Large or smaller opponent with a coat sleeve attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. A raiment is hard to grapple because of its body configuration, so it gains a +4 bonus on its grapple checks (already figured into the statistics above). If it wins the grapple check, it establishes a hold and can constrict.
Source: Libris Mortis, page 117.