| Hit Dice: | 9d12 (58 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 29 (+2 Dex, +12 natural, +5 deflection), touch 17, flat-footed 27 |
| Base Attack/Grapple: | +4/+11 |
| Attack: | Claw +16 melee (1d8+11 plus poison tears) |
| Full Attack: | 2 claws +16 melee (1d8+11 plus poison tears) and bite +13 melee (1d6 +5 plus poison tears) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Weeping dirge, poison tears |
| Special Qualities: | Blindsight 60 ft., damage reduction 5/magic and piercing, darkvision 60 ft., fast healing 10, undead traits, unholy grace, turn resistance +4 |
| Saves: | Fort +8, Ref +10, Will +13 |
| Abilities: | Str 33, Dex 15, Con —, Int 6, Wis 14, Cha 20 |
| Skills: | Hide +8, Listen +8, Move Silently +8, Spot +8 |
| Feats: | Dodge, Mobility, Multiattack, Weapon Focus (claws) |
| Environment: | Cold mountains |
| Organization: | Solitary, pair, group (3–4), or weep (6–10) |
| Challenge Rating: | 11 |
| Treasure: | Standard |
| Alignment: | Always lawful evil |
| Advancement: | 9–16 HD (Medium); 17–24 HD (Large) ♊ |
| Level Adjustment: | — |
The empty orbs of this wizened corpse leak a vile, black ichor that streaks the creature’s face and body, coating its clawed limbs. As the ichor runs into the creature’s mouth, it bubbles and pops, so that its constant wailing emerges as a gurgling keen.
Wheeps are undead servants of more powerful unliving lords, usually serving as bodyguards but sometimes sent on missions to procure from guarded cemeteries the remains of particularly powerful and trusted figures. Their average size belies a powerful undead strength, fueled by their undying sorrow.
Eyeless, a wheep is in constant pain, sniffling and crying aloud unless it is trying to hide or move silently. From its hollow eye sockets, a wheep continuously produces a poison with the appearance of black bile. It is easy to track wheeps that have passed through an area in the last hour, because they leave behind a trail of their poisonous tears. After an hour, the bile decomposes and evaporates.
A wheep stands nearly 6 feet tall and weighs about 200 pounds.
Wheeps speak Common.
Those close enough to hear a wheep’s cries may be taken aback, but they are likely to be far more threatened by the creature’s poison-coated claws and maw.
Poison Tears (Ex): The poison tears that continually pour from a wheep’s empty eyes are actually an injury poison that coats the creature’s claws and fills its mouth. Whenever a wheep succeeds on a claw or bite attack, its foe is subject to the poison—injury, Fortitude DC 19, initial and secondary damage 1d6 Con. The save DC is Charisma-based. After an hour, the poisonous bile decomposes and evaporates, losing all efficacy.
Unholy Grace (Su): A wheep adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class (already figured into the statistics above).
Weeping Dirge (Su): When it chooses (which is almost always, unless moving silently), a wheep can spend a free action each round crying and blubbering. All who hear the wheep’s awful, grave-born sorrow must make DC 19 Will saves or be shaken for the duration of the encounter. Once a particular creature saves against a wheep’s dirge, that creature cannot be affected again by the same wheep for 24 hours. This is a sonic effect. The save DC is Charisma-based.
Source: Libris Mortis, page 132.