| Hit Dice: | 2d8+2 (11 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. in scale mail (4 squares); base speed 30 ft. |
| Armor Class: | 23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22 |
| Base Attack/Grapple: | +2/+3 |
| Attack: | Warhammer +3 melee (1d8+1/×3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
| Full Attack: | Warhammer +3 melee (1d8+1/×3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Heat |
| Special Qualities: | Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold |
| Saves: | Fort +4, Ref +4, Will +4 |
| Abilities: | Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
| Skills: | Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump +0, Listen +6, Search +6, Spot +6 |
| Feats: | Power Attack |
| Environment: | Elemental Plane of Fire |
| Organization: | Solitary, pair, team (3–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or clan (30–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
| Challenge Rating: | 2 |
| Treasure: | Standard coins; double goods (nonflammables only); standard items (nonflammables only) |
| Alignment: | Always lawful neutral |
| Advancement: | By character class |
| Level Adjustment: | +4 |
The creature resembles a dwarf with hair of fire and a beard of flames. It has brass-colored skin and appears to have been forged from fire and metal.
Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.
Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.
Azers maintain a tightly regimented society in which every member has a specific place. The state always takes precedence over the individual. Azer nobles are prodigiously strong and wield absolute power. Azers dwell within bronze fortresses on their home plane, only rarely visiting other planes to gather gems. They hate efreet, with whom they wage an eternal war for territory and slaves.
Rare among their well-ordered kind, a few azers leave behind the absolute rule of their kin. These explorers tend to be fierce warriors, quick to take offense.
Azer characters possess the following racial traits.
Source: Monster Manual (version 3.5), page 22. Corrected Jump from –6 to +0.