Bodak

Medium Undead (Extraplanar)
Hit Dice:9d12 (58 hp)
Initiative:+6
Speed:20 ft. (4 squares)
Armor Class:20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple:+4/+5
Attack:Slam +6 melee (1d8+1)
Full Attack:Slam +6 melee (1d8+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Death gaze
Special Qualities:Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight
Saves:Fort +3, Ref +5, Will +7
Abilities:Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12
Skills:Listen +11, Move Silently +10, Spot +11
Feats:Alertness, Dodge, Improved Initiative, Weapon Focus (slam)
Environment:Infinite Layers of the Abyss
Organization:Solitary or gang (2-4)
Challenge Rating:8
Treasure:None
Alignment:Always chaotic evil
Advancement:10-13 HD (Medium); 14-27 HD (Large)
Level Adjustment:

This creature is a gray-fleshed, hairless humanoid with an elongated skull-like head, noseless face, and white, empty eyes.

Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.

A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).

Combat

Bodaks love to approach their opponents at a leisurely pace, letting their gaze do its work before closing.

Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.

Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.