| Hit Dice: | 9d10+27 (76 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares), fly 50 ft. (poor) |
| Armor Class: | 19 (–1 size, +1 Dex, +9 natural), touch 10, flat-footed 18 |
| Base Attack/Grapple: | +9/+17 |
| Attack: | Bite +12 melee (2d6+4) |
| Full Attack: | Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Breath weapon |
| Special Qualities: | Darkvision 60 ft., low-light vision, scent |
| Saves: | Fort +9, Ref +7, Will +6 |
| Abilities: | Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 |
| Skills: | Hide +1, Listen +9, Spot +9; racial bonuses |
| Feats: | Alertness, Hover, Iron Will, Multiattack |
| Environment: | Temperate hills |
| Organization: | Solitary, pride (3–5), or flight (6–13) |
| Challenge Rating: | 7 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | 10–13 HD (Large); 14–27 HD (Huge) |
| Level Adjustment: | +2 (cohort) |
This creature has the hindquarters of a big goat and the forequarters of a great lion. It has dragon wings and three heads: a horned goat, a maneless lion, and a fierce dragon.
The chimera is a bizarre predator that hunts on the ground and on the wing. It can defeat even the hardiest opponent with a flurry of claws and fangs.
A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera’s dragon head might be black, blue, green, red, or white.
Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.
A deadly foe, the chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.
Breath Weapon (Su): A chimera’s breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera’s breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based.
To determine a chimera’s head color and breath weapon randomly, roll 1d10 and consult the table below.
| 1d10 | Head Color | Breath Weapon |
|---|---|---|
| 1–2 | Black | 40-foot line of acid |
| 3–4 | Blue | 40-foot line of lightning |
| 5–6 | Green | 20-foot cone of gas (acid) |
| 7–8 | Red | 20-foot cone of fire |
| 9–10 | White | 20-foot cone of cold |
Skills: A chimera’s three heads give it a +2 racial bonus on Spot and Listen checks. In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.
Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds.
Source: Monster Manual (version 3.5), page 34.