Displacer Beast

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Displacer Beast
Large Magical Beast
Displacer Beast Pack Lord
Huge Magical Beast
Hit Dice: 6d10+18 (51 hp) 18d10+192 (203 hp)
Initiative: +2 +1
Speed: 40 ft. (8 squares) 40 ft. (8 squares)
Armor Class: 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 17 (–2 size, +1 Dex, +8 natural), touch 9, flat-footed 16
Base Attack/Grapple: +6/+14 +18/+34
Attack: Tentacle +9 melee (1d6+4) Tentacle +25 melee (1d8+8)
Full Attack: 2 tentacles +9 melee (1d6+4) and bite +4 melee (1d8 +2) 2 tentacles +25 melee (1d8+8) and bite +19 melee (2d6+4)
Space/Reach: 10 ft./5 ft. (10 ft. with tentacles) 15 ft./10 ft. (20 ft. with tentacles)
Special Attacks:
Special Qualities: Darkvision 60 ft., displacement, low-light vision, resistance to ranged attacks Darkvision 60 ft., displacement, low-light vision, resistance to ranged attacks
Saves: Fort +8, Ref +7, Will +3 Fort +16, Ref +14, Will +9
Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8 Str 26, Dex 13, Con 20, Int 5, Wis 12, Cha 8
Skills: Hide +10, Listen +5, Move Silently +7, Spot +5; skill bonuses Hide +11, Listen +4, Move Silently +6, Spot +10; skill bonuses
Feats: Alertness, Dodge, Stealthy Alertness, Combat Reflexes, Dodge, Iron Will, Lightning Reflexes, Toughness, Weapon Focus (tentacle)
Environment: Temperate hills Temperate hills
Organization: Solitary, pair, or pride (6–10) Solitary or pair
Challenge Rating: 4 12
Treasure: 1⁄10 coins; 50% goods; 50% items 1⁄10 coins, 50% goods, standard items
Alignment: Usually lawful evil Usually lawful evil
Advancement: 7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment: +4

This creature looks like an emaciated panther, with blue-black fur, six legs, and a body that is nothing but muscle and bone. A pair of tentacles sprout from its shoulders and end in horny-ridged pads.

The displacer beast is a savage and stealthy carnivore that resembles a puma in some respects.

Displacer beasts favor small game but will eat anything they can catch. They regard all other creatures as prey and tend to attack anything they meet. They have a deep-seated hatred of blink dogs, and the two attack each other ruthlessly when their paths cross. A displacer beast is the size of a Bengal tiger, about 9 feet long and weighing about 500 pounds.

Displacer beasts speak Common.

Combat

Displacer beasts tear at opponents with their tentacles and bite foes that get close.

Displacement (Su): A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature’s true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast’s position, but see invisibility has no effect.

Resistance to Ranged Attacks (Su): A displacer beast has a +2 resistance bonus on saves against any ranged magical attack that specifically targets it (except for ranged touch attacks).

Skills: A displacer beast has a +8 racial bonus on Hide checks, thanks to its displacement ability.

Displacer Beast Pack Lord

Due to the bizarre nature of their anatomy, displacer beasts are unusually likely to produce mutant offspring. These whelps can grow to tremendous size, reaching a length of 20 feet and standing almost 10 feet high at the shoulder. Pack lords, as these gigantic displacer beasts are known, frequently lead bands of their smaller fellows.

Except for their freakish size and strength, pack lords resemble normal displacer beasts.