Dragonne

Large Magical Beast
Hit Dice: 9d10+27 (76 hp)
Initiative: +6
Speed: 40 ft. (8 squares), fly 30 ft. (poor)
Armor Class: 18 (–⁠1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +9/+17
Attack: Bite +12 melee (2d6+4)
Full Attack: Bite +12 melee (2d6+4) and 2 claws +7 melee (2d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, roar
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +9, Ref +8, Will +4
Abilities: Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12
Skills: Listen +11, Spot +11; racial bonuses
Feats: Blind-Fight, Combat Reflexes, Improved Initiative, Track
Environment: Temperate deserts
Organization: Solitary, pair, or pride (5–10)
Challenge Rating: 7
Treasure: Double standard
Alignment: Usually neutral
Advancement: 10–12 HD (Large); 13–27 HD (Huge)
Level Adjustment: +4 (cohort)

Part giant lion and part dragon, the creature has a pair of small, brass-colored wings sprouting from its shoulders. It is covered with brass-colored scales, and its mane is thick and coarse.

Possessing some of the most dangerous qualities of a lion and a brass dragon, the dragonne is a vicious and deadly hunter.

Dragonnes are not necessarily aggressive toward strangers. Their reputation as remorseless devourers of helpless travelers is more the product of ignorance than well-researched fact. A dragonne almost always attacks a creature that invades its lair or threatens its territory, so adventurers who stumble across its cave or settlers who attempt to set up camp in the area are often subject to fierce and immediate retaliation. Those not threatening the dragonne’s lair or simply passing through its territory are usually left alone.

Dragonnes prefer herd animals such as goats for food, especially since they don’t fight back as fiercely as humanoids. They attack humanoids only if no other game is available.

A dragonne possesses huge claws and fangs, and large eyes, usually the color of its scales. A dragonne is about 12 feet long and weighs about 700 pounds.

Dragonnes speak Draconic.

Combat

A dragonne’s wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.

Pounce (Ex): If a dragonne charges, it can make a full attack in the same round.

Roar (Su): A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a DC 15 Will save or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based.

Skills: Dragonnes have a +4 racial bonus on Listen and Spot checks.

Carrying Capacity: A light load for a dragonne is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds.

Source: Monster Manual (version 3.5), page 89.