| Hit Dice: | 4d8+19 (37 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares), fly 60 ft. (average) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +4/+6 |
| Attack: | Claw +6 melee (1d4+2) |
| Full Attack: | 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Damage reduction 10/magic, darkvision 60 ft., freeze |
| Saves: | Fort +5, Ref +6, Will +4 |
| Abilities: | Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7 |
| Skills: | Hide +7, Listen +4, Spot +4; racial bonuses |
| Feats: | Multiattack, Toughness |
| Environment: | Any |
| Organization: | Solitary, pair, or wing (5–16) |
| Challenge Rating: | 4 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | 5–6 HD (Medium); 7–12 HD (Large) |
| Level Adjustment: | +5 |
This creature looks like a grotesque, winged humanoid with a horned head and a stony hide.
A gargoyle is a vicious flying predator that enjoys torturing creatures weaker than itself.
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this dis guise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. When not enjoying their favorite pastime, a wing of gargoyles can be found waiting silently for prey or bragging among themselves.
Gargoyles speak Common and Terran.
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.
Gargoyles make excellent scouts, spies, and fighters. Able to soar aloft at a moment’s notice, they can ravage their landbound foes and take aloft to the air.
Gargoyle characters possess the following racial traits.
Source: Monster Manual (version 3.5), page 113.