| Hit Dice: | 7d10+21 (59 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), fly 80 ft. (average) |
| Armor Class: | 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +7/+15 |
| Attack: | Bite +11 melee (2d6+4) |
| Full Attack: | Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Pounce, rake 1d6+2 |
| Special Qualities: | Darkvision 60 ft., low-light vision, scent |
| Saves: | Fort +8, Ref +7, Will +5 |
| Abilities: | Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 |
| Skills: | Jump +8, Listen +6, Spot +10; racial bonuses |
| Feats: | Iron Will, Multiattack, Weapon Focus (bite) |
| Environment: | Temperate hills |
| Organization: | Solitary, pair, or pride (6–10) |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | +3 (cohort) |
This beast’s body resembles that of a muscular lion. Its head and front legs are those of a great eagle, and it has a pair of large, golden wings.
Griffons are powerful, majestic creatures with the characteristics of both lions and eagles. They hunt all manner of prey but favor the flesh of horses above all else.
From nose to tail, an adult griffon can measure as much as 8 feet. Neither males nor females are endowed with a mane. A pair of broad, golden wings emerge from the creature’s back and span 25 feet or more. A griffon weighs about 500 pounds.
Griffons make their homes in high places, swooping down with a shrill, eaglelike cry to attack their prey. Although both aggressive and territorial, they are also intelligent enough to avoid obviously powerful enemies. They almost always attack horses, however, and any who attempt to protect horses from a hungry griffon often end up on the menu themselves.
A griffon cannot speak, but understands Common.
Griffons prefer to pounce on their prey, either diving to the attack or leaping from above.
Pounce (Ex): If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +8 melee, damage 1d6+2.
Skills: Griffons have a +4 racial bonus on Jump and Spot checks.
Although intelligent, a griffon requires training before it can bear a rider in combat. To be trained, a griffon must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly griffon requires six weeks of work and a DC 25 Handle Animal check. Riding a griffon requires an exotic saddle. A griffon can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Griffon eggs are worth 3,500 gp apiece on the open market, while young are worth 7,000 gp each. Professional trainers charge 1,500 gp to rear or train a griffon.
Carrying Capacity: A light load for a griffon is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
Source: Monster Manual (version 3.5), page 139.