| Hit Dice: | 2d8 (9 hp) |
| Initiative: | +1 |
| Speed: | 10 ft. (2 squares), swim 60 ft. |
| Armor Class: | 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +1/+1 |
| Attack: | Longspear +2 melee (1d8/×3) or light crossbow +2 ranged (1d8/19–20) |
| Full Attack: | Longspear +2 melee (1d8/×3) or light crossbow +2 ranged (1d8/19–20) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | — |
| Saves: | Fort +3, Ref +1, Will +1 |
| Abilities: | Str 10, Dex 12, Con 10, Int_13, Wis 13, Cha 11 |
| Skills: | Craft (any one) +6, Listen +6, Spot +6, Swim +8; racial bonuses |
| Feats: | Weapon Focus (longspear) |
| Environment: | Warm aquatic |
| Organization: | Company (2–4), patrol (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or tribe (30–100 plus 100 noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
| Challenge Rating: | ½ |
| Treasure: | Standard |
| Alignment: | Usually neutral |
| Advancement: | By character class |
| Level Adjustment: | +1 |
This humanoid is slender and a little shorter than a human. It has fine, yellow-green scales and large fins on its arms and legs.
The nomadic locathahs dwell in warm coastal waters, hunting fish and gathering crustaceans for food. Although humanoid in shape, they are clearly more fish than human.
Locathahs are not particularly aggressive but do not trust surface dwellers—far too many of their kind have been swept up in fishing nets.
The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs.
Locathahs speak Aquan.
Any battle with locathahs usually begins with the creatures loosing volleys of bolts from their crossbows; underwater, their crossbows have a range increment of 20 feet. If they have managed to set up an ambush or other trap, they continue to employ crossbows for as long as possible. Otherwise, they close to bring their longspears into play. Although primarily used for fishing, these spears make formidable weapons.
Locathahs lack teeth, claws, and other natural weapons, so they are not especially dangerous if unarmed. A weaponless locathah will generally turn and flee.
Skills: A locathah has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Locathah tribes usually move with each change of season, going where they can find food. They make their encampments in caves, rocky areas, or seaweed beds—locales that afford some concealment and protection. Patrols are usually hunting parties after small game, but they also keep a lookout for enemies trespassing in the tribe’s hunting area. Larger patrols of locathah are sometimes found tracking big animals or engaged in similar activities.
Entire tribes come together to trade or hold council. Locathahs revere the deity Eadro, who created both them and the merfolk.
A locathah’s favored class is barbarian, and most locathah leaders are barbarians. Most locathah spellcasters are adepts. Locathah clerics worship Eadro. A locathah cleric has access to two of the following domains: Animal, Protection, or Water.
Source: Monster Manual (version 3.5), page 169.