| Hit Dice: | 6d10+24 (57 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), fly 50 ft. (clumsy) |
| Armor Class: | 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19–20) |
| Full Attack: | 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19–20) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Spikes |
| Special Qualities: | Darkvision 60 ft., low-light vision, scent |
| Saves: | Fort +9, Ref +7, Will +3 |
| Abilities: | Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 |
| Skills: | Listen +5, Spot +9, Survival +1; racial bonuses |
| Feats: | Flyby Attack, Multiattack, Track [bonus], Weapon Focus (spikes) |
| Environment: | Warm marshes |
| Organization: | Solitary, pair, or pride (3–6) |
| Challenge Rating: | 5 |
| Treasure: | Standard |
| Alignment: | Usually lawful evil |
| Advancement: | 7–16 HD (Large); 17–18 HD (Huge) |
| Level Adjustment: | +3 (cohort) |
This creature is a monster in every sense of the word. It has the head of a vaguely humanoid beast, the body of a lion, and the wings of a dragon. The creature’s back is set with curved barbs, and its long tail ends in a cluster of deadly spikes.
Manticores are fierce creatures that hunt widely for living flesh. They are cunning and evil. A manticore can be a deadly enemy or a powerful ally.
A typical manticore is about 10 feet long and weighs about 1,000 pounds.
Manticores speak Common.
A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.
Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.
Skills: Manticores have a +4 racial bonus on Spot checks.
Source: Monster Manual (version 3.5), page 179.