The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Otyugh Large Aberration |
Huge Otyugh Huge Aberration |
|
|---|---|---|
| Hit Dice: | 6d8+9 (36 hp) | 15d8+48 (115 hp) |
| Initiative: | +0 | +3 |
| Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) |
| Armor Class: | 17 (–1 size, +8 natural), touch 9, flat-footed 17 | 19 (–2 size, –1 Dex, +12 natural), touch 7, flat-footed 19 |
| Base Attack/Grapple: | +4/+8 | +11/+23 |
| Attack: | Tentacle +4 melee (1d6) | Tentacle +14 melee (1d8+4) |
| Full Attack: | 2 tentacles +4 melee (1d6), bite –2 melee (1d4) | 2 tentacles +14 melee (1d8+4), bite +11 melee (1d6+2) |
| Space/Reach: | 10 ft./10 ft. (15 ft. with tentacle) | 15 ft./15 ft. (25 ft. with tentacle) |
| Special Attacks: | Constrict (1d6), disease, improved grab | Constrict (1d8+4), disease, improved grab |
| Special Qualities: | Scent | Scent |
| Saves: | Fort +3, Ref +2, Will +6 | Fort +10, Ref +4, Will +10 |
| Abilities: | Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 | Str 19, Dex 8, Con 17, Int 5, Wis 12, Cha 6 |
| Skills: | Hide –1, Listen +6, Spot +6; racial bonuses | Hide –3, Listen +9, Spot +9; racial bonuses |
| Feats: | Alertness, Toughness, Weapon Focus (tentacle) | Alertness, Great Fortitude, Improved Initiative, Multiattack, Toughness, Weapon Focus (tentacle) |
| Environment: | Underground | Underground |
| Organization: | Solitary, pair, or cluster (3-4) | Solitary, pair, or cluster (3-4) |
| Challenge Rating: | 4 | |
| Treasure: | Standard | Standard |
| Alignment: | Usually neutral | Usually neutral |
| Advancement: | 7-8 HD (Large); 9-18 HD (Huge) | — |
| Level Adjustment: | — | — |
Large Otyugh • Huge Otyugh
This creature looks like a bloated ovoid covered with a rocklike skin. A vinelike stalk about 2 feet long rises from the top of the disgusting body and bears the two eyes. Its mouth—little more than a wide gash filled with razor-sharp teeth—is in the center of the mass. The creature shuffles about on three thick, sturdy legs and has two long tentacles covered in rough, thorny protrusions. The tentacles end in leaflike appendages covered in more thorny growths.
Otyughs are grotesque subterranean monsters that lurk within heaps of refuse. Although primarily scavengers that can eat almost any kind of refuse, they never object to a meal of fresh meat when the opportunity presents itself.
An otyugh spends most of its time within its lair, which it keeps filled with carrion, offal, and all manner of similar trash. An otyugh usually covers itself with this vile stuff, leaving only its sensory stalk exposed (the stack also carries the otyugh’s olfactory organ) and lies there for hours, shoveling food into its mouth. Intelligent subterranean beings sometimes coexist with otyughs, which they regard as convenient garbage disposals: They dump their refuse in the lair of the otyugh, which generally refrains from attacking them.
A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.
Otyughs speak Common.
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Constrict (Ex): An otyugh deals automatic tentacle damage with a successful grapple check.
Disease (Ex): Filth fever—bite, Fortitude DC 14 (DC 20 for the Huge otyugh), incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Improved Grab (Ex): To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.
Source: Monster Manual (version 3.5), page 204. The Huge otyugh comes from page 292.