The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Shadow Medium Undead (Incorporeal) |
Greater Shadow Medium Undead (Incorporeal) |
|
|---|---|---|
| Hit Dice: | 3d12 (19 hp) | 9d12 (58 hp) |
| Initiative: | +2 | +2 |
| Speed: | Fly 40 ft. (good) (8 squares) | Fly 40 ft. (good) (8 squares) |
| Armor Class: | 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 | 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +1/— | +4/— |
| Attack: | Incorporeal touch +3 melee (1d6 Str) | Incorporeal touch +6 melee (1d8 Str) |
| Full Attack: | Incorporeal touch +3 melee (1d6 Str) | Incorporeal touch +6 melee (1d8 Str) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Create spawn, strength damage | Create spawn, strength damage |
| Special Qualities: | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
| Saves: | Fort +1, Ref +3, Will +4 | Fort +3, Ref +5, Will +7 |
| Abilities: | Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13 | Str —, Dex 15, Con —, Int 6, Wis 12, Cha 14 |
| Skills: | Hide +8, Listen +7, Search +4, Spot +7; racial bonuses | Hide +14, Listen +9, Search +6, Spot +9; racial bonuses |
| Feats: | Alertness, Dodge | Alertness, Dodge, Mobility, Spring Attack |
| Environment: | Any | Any |
| Organization: | Solitary, gang (2–5), or swarm (6–11) | Solitary |
| Challenge Rating: | 3 | 8 |
| Treasure: | None | None |
| Alignment: | Always chaotic evil | Always chaotic evil |
| Advancement: | 4–9 HD (Medium) | — |
| Level Adjustment: | — | — |
Shadow • Greater Shadow
This creature seems to be nothing but a patch of mobile gloom, more or less humanoid in shape.
Shadows are creatures of sentient darkness, hating life and light with equal fervor. Their touch bestows the painful chill of nonexistence, making them very dangerous opponents.
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
Natural enemies of all that live, shadows are aggressive and predatory. They are quick to strike and make short work of those unprepared to deal with them.
A shadow is 5 to 6 feet tall and is weightless.
Shadows cannot speak intelligibly.
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks.
A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
A greater shadow uses stealth and cunning in combat. A favorite tactic is to lie in wait, almost completely concealed by walls or floor, then swoop out, make an incorporeal touch attack, and retreat back into a solid object without allowing a return attack.
Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.
Source: Monster Manual (version 3.5), page 221.