Umber Hulk

The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Umber Hulk
Large Aberration
Truly Horrid Umber Hulk
Huge Aberration
Hit Dice: 8d8+35 (71 hp) 20d8 + 180 (270 hp)
Initiative: +1 +0
Speed: 20 ft. (4 squares), burrow 20 ft. 20 ft. (4 squares), burrow 20 ft.
Armor Class: 18 (–⁠1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 22 (–⁠2 size, +14 natural), touch 8, flat-footed 24
Base Attack/Grapple: +6/+16 +15/+36
Attack: Claw +11 melee (2d4+6) Claw +26 melee (3d6+13)
Full Attack: 2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3) 2 claws +26 melee (3d6+13) and bite +24 melee (4d6+6)
Space/Reach: 10 ft./10 ft. 15 ft/15 ft.
Special Attacks: Confusing gaze (DC 15 Will) Confusing gaze (DC 22 Will)
Special Qualities: Darkvision 60 ft., tremorsense 60 ft. Darkvision 60 ft., tremorsense 60 ft.
Saves: Fort +8, Ref +3, Will +6 Fort +17, Ref +6, Will +15
Abilities: Str 23, Dex 13, Con 19, Int 11, Wis 11, Cha 13 Str 36, Dex 10, Con 29, Int 10, Wis 13, Cha 15
Skills: Climb +12, Jump +5, Listen +11 Climb +23, Jump +15, Listen +21, Sense Motive +5
Feats: Great Fortitude, Multiattack, Toughness Great Fortitude, Improved Natural Attack (claw), Improved Natural Armor ×3, Iron Will, Multiattack
Environment: Underground Underground
Organization: Solitary or cluster (2–4) Solitary
Challenge Rating: 7 14
Treasure: Standard Standard
Alignment: Usually chaotic evil Usually chaotic evil
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment:

Umber HulkTruly Horrid Umber Hulk

This hulking, powerfully built creature looks something like a cross between a great ape and a beetle. The low, rounded head is dominated by a massive pair of mandibles and rows of triangular teeth. It has two big compound eyes like a beetle’s, with two smaller eyes like an ape’s in between. Armor plates cover virtually all of its chitinous body, whose scattered feelers resemble sparse hair.

Umber hulks are massive creatures that dwell deep beneath the earth. Ripping through rock as though it were light underbrush, they rampage continuously, leaving destruction in their wake.

An umber hulk stands roughly 8 feet tall and measures nearly 5 feet across, weighing about 800 pounds. An umber hulk can burrow through solid rock at a speed of 5 feet. It does not leave a usable tunnel unless it chooses to.

Umber hulks speak Terran.

Combat

An umber hulk can deliver blows powerful enough to crush almost any enemy. In addition, its mandibles are strong enough to bite through armor or exoskeletons with ease.

Despite its great bulk, an umber hulk is intelligent. When brute force won’t overcome an enemy, it is more than capable of outthinking those who assume it to be a stupid beast. Umber hulks often use their tunneling ability to create deadfalls and pits for the unwary.

Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level 8th, Will negates. The save DC is shown in the statistics block above and is Charisma-based.

Truly Horrid Umber Hulk

Umber hulks have been known to grow to tremendous size and strength. The truly horrid umber hulk stands more than 16 feet in height and weighs about 8,000 pounds. Phenomenally powerful, the truly horrid umber hulk is a loner that is feared even by its own kind. It is occasionally found in the service of evil dragons or sorcerers, guarding their lairs.

The Will save DC is 22 against the truly horrid umber hulk’s confusing gaze, due to its higher Hit Dice and Charisma score. This is shown in its statistics block above.

Source: Monster Manual (version 3.5), page 248.