| Hit Dice: | 4d12 (26 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
| Base Attack/Grapple: | +2/+3 |
| Attack: | Slam +3 melee (1d4+1 plus energy drain) |
| Full Attack: | Slam +3 melee (1d4+1 plus energy drain) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Create spawn, energy drain |
| Special Qualities: | Darkvision 60 ft., undead traits |
| Saves: | Fort +1, Ref +2, Will +5 |
| Abilities: | Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15 |
| Skills: | Hide +8, Listen +7, Move Silently +16, Spot +7; racial bonuses |
| Feats: | Alertness, Blind-Fight |
| Environment: | Any |
| Organization: | Solitary, pair, gang (3–5), or pack (6–11) |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always lawful evil |
| Advancement: | 5–8 HD (Medium) |
| Level Adjustment: | — |
This creature resembles a human corpse. Its wild, frantic eyes burn with malevolence. The leathery, desiccated flesh is drawn tight across its bones, and the teeth have grown into sharp, jagged needles.
Wights are undead creatures given a semblance of life through sheer violence and hatred. A wight’s appearance is a weird and twisted reflection of the form it had in life.
Wights lurk in barrow-mounds, catacombs, and other places thick with the aura of death, where they nurture their hatred. They seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny.
A wight is about the height and weight of a human.
Wights speak Common.
Wights attack by hammering with their fists.
Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a wight’s slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Skills: Wights have a +8 racial bonus on Move Silently checks.
Source: Monster Manual (version 3.5), page 255.