Deathbringer

Large Undead
Hit Dice: 30d12 (195 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 33 (–⁠1 size, +1 Dex, +16 natural, +6 banded mail, +1 shield from Two-Weapon Defense), touch 10, flat-footed 32
Base Attack/Grapple: +15/+24
Attack: Large flail +16 melee (2d6+5/19–20), or slam +19 melee (1d8+5)
Full Attack: Large flail +16/+11/+6 melee (2d6+5/19–20) and Large flail +16 melee (2d6+5/19–20), or 2 slams +19 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Greater dispelling, negative burst, trample 2d4+7
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +10, Ref +12, Will +19
Abilities: Str 20, Dex 15, Con —, Int 13, Wis 14, Cha 7
Skills: Intimidate +31, Jump +36 (includes speed bonus), Listen +35, Move Silently +29, Spot +35
Feats: Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (flail), Improved Sunder, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (flail)
Environment: Any land and underground
Organization: Solitary, pair, or gang (3–5)
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral evil
Advancement: 31–50 HD (Large); 51–70 HD (Huge); 71–90 HD (Gargantuan)
Level Adjustment:

These powerful undead often lead undead armies assembled by necromancers, liches, demons, devils, or any other evil beings intent on inflicting pain and destruction on the living. Deathbringers care not whom they serve; they care only about inflicting widespread destruction.

A deathbringer is a hulking brute of humanoid shape. It has waxy gray skin and a bald head with no external ears. Its lips and eyelids appear to have been sewn shut with blue thread. The creature wears banded mail and wields two wickedly spiked heavy flails.

Deathbringers speak Common and either Abyssal or Infernal.

Combat

A deathbringer uses little subtlety in battle, but whenever it can make a full attack, it attempts to trip its opponent. If tripped during its own attempt, it drops its flail and attacks with its armored fists. When severely damaged, a deathbringer uses its negative burst power, centered on itself. This heals both the deathbringer and any undead compatriots it has in the area while also harming its opponents.

Greater Dispelling (Sp): A deathbringer can produce a greater dispel magic effect at will. Caster level 20th.

Negative Burst (Su): A deathbringer can release a silent burst of negative energy at a range of up to 100 feet. The burst has a 20-foot radius and deals 1d8+10 points of negative energy damage to each living creature in the area (Will DC 23 half). Since undead are powered by negative energy, this effect heals the deathbringer and any other undead within the area of as much damage as it would otherwise deal. Once a deathbringer releases a negative burst, it must wait 1d4 rounds before it can do so again.

Trample (Ex): As a standard action during its turn each round, a deathbringer can trample opponents at least one size category smaller than itself. This attack deals 2d4+7 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –⁠4 penalty or a Reflex save (DC 30) for half damage.

Source: Monster Manual II, page 55. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.