The statistics block below contains details for more than one shape, size, or type of raggamoffyn. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Common Raggamoffyn ⬇️ Medium Construct |
Guttersnipe ⬇️ Medium Construct |
Shrapnyl ⬇️ Large Construct |
Tatterdemanimal ⬇️ Small Construct |
|
|---|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 8d10+20 (64 hp) | 12d10+30 (96 hp) | 1d10+10 (15 hp) |
| Initiative: | +2 | +1 | +0 | +5 |
| Speed: | 40 ft. (8 squares), fly 40 ft. (clumsy) | 20 ft. (4 squares), fly 20 ft. (clumsy) | 20 ft. (4 squares), fly 10 ft. (clumsy) | 30 ft. (6 squares), fly 30 ft. (clumsy) |
| Armor Class: | 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 | 21 (+1 Dex, +10 natural), touch 11, flat-footed 20 | 24 (–1 size, +15 natural), touch 9, flat-footed 24 | 16 (+1 size, +5 Dex), touch 16, flat-footed 11 |
| Base Attack/Grapple: | +2/+4 | +6/+7 | +9/+17 | +0/+1 (+5 racial bonus) |
| Attack: | Slam +4 melee (1d6+3) | Slam +7 melee (1d6+1) | Slam +12 melee (1d8+4), or gore +12 melee (1d8+4) | Slam +1 melee (1d4) |
| Full Attack: | Slam +4 melee (1d6+3) | Slam +7 melee (1d6+1) | Slam +12 melee (1d8+4), or gore +12 melee (1d8+4) | Slam +1 melee (1d4) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. | 5 ft./5 ft. |
| Special Attacks: | Control host (DC 14), improved grab, suffocate, wrap | Control host (DC 17), glitterdust, improved grab, wrap | Cloud of steel, control host (DC 19), improved grab, wrap | Control host (DC 12), improved grab, wrap |
| Special Qualities: | Construct traits | Construct traits, immunities | Construct traits, vulnerability to shatter | Construct traits, immunity to blunt weapons |
| Saves: | Fort +1, Ref +3, Will +3 | Fort +2, Ref +3, Will +5 | Fort +4, Ref +4, Will +8 | Fort +0, Ref +5, Will +4 |
| Abilities: | Str 14, Dex 15, Con —, Int 10, Wis 15, Cha 17 | Str 13, Dex 13, Con —, Int 10, Wis 16, Cha 17 | Str 18, Dex 11, Con —, Int 10, Wis 19, Cha 17 | Str 10, Dex 21, Con —, Int 10, Wis 19, Cha 15 |
| Skills: | Hide +10, Move Silently +10 | Hide +14, Move Silently +14 | Hide +13, Move Silently +17 | Hide +15, Move Silently +11 |
| Feats: | Dodge, Stealthy | Dodge, Mobility, Stealthy | Cleave, Great Cleave, Improved Sunder, Power Attack, Stealthy | Stealthy |
| Environment: | Any | Any | Any | Any |
| Organization: | Solitary, pair, or gang (3–4) | Solitary, pair, or gang (3–4) | Solitary or pair | Solitary, pair, or gang (3–6) |
| Challenge Rating: | 3 | 5 | 7 | 1 |
| Treasure: | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Usually chaotic neutral |
| Advancement: | 4 HD (Medium); 5–9 HD (Large) | 9–16 HD (Medium); 17–24 HD (Large) | 13–18 HD (Large); 19–36 HD (Huge) | 2–3 HD (Small) |
| Level Adjustment: | — | — | — | — |
Common Raggamoffyn • Guttersnipe • Shrapnyl • Tatterdemanimal
Raggamoffyns are mysterious constructs composed of animated scraps and bits of cloth, metal, or other refuse from civilized societies—particularly those where magic is common. Raggamoffyns tend to cluster together, operating as much in secret as possible, taking control of selected hosts to further their agendas.
Unlike other constructs, a raggamoffyn is not the result of any deliberate act of creation. Rather, it is formed when leftover magical energy interacts with inanimate objects. The exact process is not well understood, but it always results in one of four types of raggamoffyn.
A raggamoffyn appears as an animated, ragtag assortment of odds and ends, roughly humanoid in shape. The four types differ both in the kinds of refuse that form their bodies and the powers they possess.
Above all, a raggamoffyn seeks to acquire a host that it can dominate. The creatures refrain from harming potential hosts as long as possible, so they work quickly by rushing in with touch attacks. A foe that is successfully dominated is wrapped by the raggamoffyn, which then uses its host to defend itself and other raggamoffyns. Raggamoffyns unleash their full melee attack capabilities against foes that are resistant to their mind controlling powers, fearing rightfully that an escaped foe will warn others of the raggamoffyn’s existence.
Control Host (Su): A raggamoffyn can attempt to take control of any creature it has wrapped (see below). This ability functions like the dominate monster spell (caster level 18th; the save DC is given in the Special Attack entry for each raggamoffyn). As a free action, the monster may relinquish control over its host by physically and mentally disengaging itself from the latter’s body. Use the captured one template for a creature under the control of a raggamoffyn.
Improved Grab (Ex): If a raggamoffyn hits an opponent that is its own size or smaller with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. (The grapple bonus is in the Base Attack/Grapple entry for each raggamoffyn.) If it gets a hold, it can attempt to wrap in the next round. Alternatively, the raggamoffyn has the option to conduct the grapple normally, or simply use its appendage to hold the opponent (–20 penalty on grapple check, but the raggamoffyn is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage.
Wrap (Ex): With a successful grapple check, a raggamoffyn can wrap itself around any foe it has already grabbed with another successful grapple check. The monster forms a skintight layer around the wrapped creature, covering it from head to toe but leaving enough space for the creature to breathe through its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. An affected creature can extract itself by making a successful grapple check. Once it has wrapped a creature, the raggamoffyn can attempt to control it on its next action.
Scholars theorize that common raggamoffyns form from enchanted gloves, robes, hats, and other magic clothing that was lost or discarded by its owners. They are usually found near cemeteries and places where magical battles have recently transpired.
A common raggamoffyn looks like a suit of mismatched clothing with no wearer. The clothing appears to be in good repair, and it would probably still be usable if it could be separated from the construct.
A common raggamoffyn directs its host creature in combat. It suffocates the host when it has either lost control over the creature or has no further use for it.
Suffocate (Ex): A common raggamoffyn can asphyxiate a wrapped creature by drawing the air from its lungs. This attack automatically deals 1d4 points of damage per round.
Guttersnipes are most prevalent around settlements of dwarves, gnomes, and halflings. They form from worn-out and discarded adventuring and construction gear.
A guttersnipe appears as a whirling mound of frayed rope, worn leather pieces, strings, belts, and swatches of cloth. Within this mass of material is a core made of small gems, bits of glass, and glitter.
Guttersnipes are content to lie in wait for suitable hosts. They save their glitterdust ability to dazzle foes when they need to escape.
Glitterdust (Sp): Once per day, a guttersnipe can use glitterdust (caster level 5th; save DC 15).
Immunities (Ex): Guttersnipes are immune to spell effects that produce light or darkness.
Shrapnyls are the only raggamoffyns made entirely of metal. They lurk near battlegrounds as well as forges.
A shrapnyl consists of bits of metal in every size. Its appearance can vary greatly—one might consist of swords, shields, and cooking gear, while another could contain a helm, coins, chains, and keys.
Shrapnyls are the most aggressive of the raggamoffyns. They do not hesitate to use their cloud of steel attack when faced with an overwhelming situation.
Cloud of Steel (Ex): Once per day, a shrapnyl can explode into a deadly cloud of flying, sharp debris. Every creature within a 10-foot spread centered on the shrapnyl takes 4d10 points of damage (Reflex DC 16 half). This attack instantly frees a creature wrapped by the shrapnyl from its control, and the wrapped creature takes no damage from that cloud of steel attack.
Vulnerability to Shatter: The shatter spell deals 3d6 points of damage to a shrapnyl.
Tatterdemanimals are the least powerful of the raggamoffyns. They often lurk around rubbish mounds and other places where refuse is heaped.
A tatterdemanimal appears as a swirling heap of small, dirty, tattered rags and other scraps of cloth.
Tatterdemanimals often take animals as hosts because they are the easier to capture.
Immunity to Blunt Weapons (Ex): A tatterdemanimal takes no damage from bludgeoning weapons.
Source: Monster Manual II, page 174. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II. Assigned racial grapple bonuses when calculated ones did not match the ones given in descriptive text.