| Hit Dice: | 3d8+12 (25 hp) |
| Initiative: | –1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 18 (+8 natural), touch 10, flat-footed 18 |
| Base Attack/Grapple: | +2/+6 |
| Attack: | Slam +6 melee (1d8+4) |
| Full Attack: | 2 slams +6 melee (1d8+4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Darkvision 60 ft., elemental traits |
| Saves: | Fort +7, Ref +1, Will +1 |
| Abilities: | Str 18, Dex 8, Con 19, Int 4, Wis 11, Cha 11 |
| Skills: | Listen +6, Spot +4 |
| Feats: | Alertness, Power Attack |
| Environment: | Any land and underground |
| Organization: | Solitary, pair, or gang (3–5) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–9 HD (Large) |
| Level Adjustment: | +2 |
The stone spike is a cousin of the earth elemental. Dwarf spellcasters often summon and bind stone spikes to serve as guards and to assist with tunnel construction. They are slow but untiring fighters and workers.
A stone spike resembles a roughly sculpted column of stone with four or more crystal-tipped arms. Sharp, stony protrusions cover its body.
Stone spikes seem to like dwarves, and they usually serve such masters without complaint. Sages speculate that the monsters think of dwarves as kindred spirits—hard-working, rugged, and indomitable.
Stone spikes speak Terran and Dwarven.
Stone spikes lack the coordination to employ more than two of their arms at once. These creatures prefer to plod resolutely forward in combat, battering any foe that comes within reach.
Source: Monster Manual II, page 191. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.