| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +5 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +10/+19 |
| Attack: | Claw +14 melee (1d6+5) |
| Full Attack: | 2 claws +14 melee (1d6+5) and bite +9 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Improved grab, pounce, rake 1d3+2, spell-like abilities |
| Special Qualities: | Darkvision 60 ft., low-light vision, marsh move |
| Saves: | Fort +10, Ref +8, Will +5 |
| Abilities: | Str 20, Dex 13, Con 17, Int 10, Wis 15, Cha 14 |
| Skills: | Hide +5, Jump +14, Listen +8, Move Silently +9, Spot +9; racial bonuses |
| Feats: | Alertness, Dodge, Improved Initiative, Run |
| Environment: | Any marsh |
| Organization: | Solitary, pair, or pride (5–10) |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Usually neutral |
| Advancement: | 11–15 HD (Large); 16–30 HD (Huge) |
| Level Adjustment: | +6 |
Swamplight lynxes are sleek, nocturnal hunters that prowl marshes and wet lowlands. They are fond of humanoid prey, and they especially enjoy the taste of elven flesh.
A swamplight lynx is a sturdy animal, 9 to 10 feet long, with a sleek, lithe, feline body. It has large paws, a small head, and a short tail. Its coat can be any shade from dark yellow to olive, and this coloration allows it to blend in easily with its swampy surroundings.
A swamplight lynx cannot speak, but it can be trained to understand any one language.
Swamplight lynxes are cunning foes, whether stalking their prey over long distances or waiting patiently in ambush. They often use their light ability to surprise, distract and confuse their prey before pouncing with bared claws.
Swamplight lynxes are solitary animals, but they do engage in cooperative hunting.
Improved Grab (Ex): If a swamplight lynx hits an opponent that is at least one size category smaller than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +19). If it gets a hold, it can also rake on the same round. Thereafter, it has the option to conduct the grapple normally, or simply use its jaws to hold the opponent (– id=""20 penalty on grapple check, but the swamplight lynx is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.
Marsh Move (Ex): Swamplight lynxes take no movement penalties for moving in marshes or mud.
Pounce (Ex): If a swamplight lynx charges, it can make a full attack (including a rake attempt; see below) even though it has moved.
Rake (Ex): On any round that a swamplight lynx has a hold on an opponent (see Improved Grab, above), it can make two rake attacks (+14 melee) with its hind legs for 1d3+2 points of damage each. The swamplight lynx can also attempt to rake when it pounces on an opponent.
Spell-Like Abilities: At will—blur, daze, faerie fire, light. Caster level 6th; save DC 12 + spell level.
Skills: A swamplight lynx receives a +4 bonus on Hide checks when in marshlands.
Source: Monster Manual II, page 191. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.