| Hit Dice: | 3d8+3 (16 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (+2 natural, +3 studded leather), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +3/+5 |
| Attack: | Greataxe +6 melee (1d12+3/×3) or head butt +5 melee (1d6+2) |
| Full Attack: | Greataxe +6 melee (1d12+3/×3) and head butt +0 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Darkvision 60 ft., pack fervor |
| Saves: | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 15, Dex 11, Con 13, Int 8, Wis 8, Cha 10 |
| Skills: | Intimidate +4, Listen +4, Spot +4; racial bonuses |
| Feats: | Alertness, Weapon Focus (greataxe) |
| Environment: | Temperate plains |
| Organization: | Solitary, pair, brawl (3–5), or pack (21–30 plus 25% noncombatants plus 1 adept, cleric, or sorcerer of 3rd or 4th level and 1 barbarian of 4th or 5th level) |
| Challenge Rating: | 2 |
| Treasure: | Standard |
| Alignment: | Usually neutral |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) ♊ |
| Level Adjustment: | +1 |
An amalgam of goat and human, this creature has a furry chest and legs that end in hooves.
Goatfolk are powerfully built goatlike creatures that resemble satyrs. Unlike their hedonistic and mischievous fey cousins, goatfolk are much more physically focused creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and most aggressive lead the pack. Thus, leadership is transitory and prone to challenge. Both males and females assert themselves and hold these temporary positions of power.
These creatures call themselves ibixians, and races that deal regularly with them use the proper name, but colloquially, they’ve been dubbed “goatfolk.”
Goatfolk are bigger than most humans and almost all satyrs, standing about 6 to 6½ feet tall and weighing about 250 pounds.
Goatfolk speak Common and their own language, Ibixian.
Goatfolk enjoy melee combat. They often start fights for the sheer pleasure of fighting.
Pack Fervor (Ex): An ibixian loves to brawl with or alongside others of its kind. Doing this increases its enjoyment of the fight and adds ferocity to its attacks. When an ibixian is within 30 feet of another goatfolk, it gains a +2 morale bonus on attack rolls and damage rolls and a +4 morale bonus on saving throws against fear effects.
Skills: Goatfolk have a +4 racial bonus on Intimidate checks.
Goatfolk characters possess the following racial traits.
Goatfolk settlements tend to lie in out-of-the-way places. The largest concentrations of ibixians can be found in the grassy steppes and foothills surrounding the Blackcap Mountains in northern Breland and southern Aundair. During the Last War, Aundair used conscripted goatfolk infantry units against armies from Breland and Thrane. After witnessing firsthand the effectiveness of the ibixian troops, Breland followed suit. In a battle known as the Clash of Horns, goatfolk from Aundair faced goatfolk from Breland on the field of battle. After a brief yet bloody skirmish, the ibixians on both sides joined forces and turned against the armies of Aundair and Breland. Both armies were routed, after which the surviving goatfolk retreated to the Blackcaps. They remain in hiding to this day, fearing reprisal for their treachery.
Source: Monster Manual III, page 63.