Mivilorn

The statistics block below contains details for more than one type of mivilorn. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Mivilorn ⬇️
Huge Magical Beast (Chaotic, Extraplanar)
Elite Demon War Mount ⬇️
Huge Magical Beast (Chaotic, Extraplanar)
Hit Dice: 24d10+192 (324 hp) 30d10+300 (465 hp)
Initiative: +1 +1
Speed: 40 ft. (8 squares) 30 ft. in banded mail barding (6 squares), base speed 40 ft.
Armor Class: 21 (−2 size, +1 Dex, +12 natural), touch 9, flat-footed 20 26 (−2 size, +12 natural, +6 splint mail), touch 8, flat-footed 26
Base Attack/Grapple: +24/+42 +30/+50
Attack: Bite +17 melee (4d6+30/19–20 plus 2d4 acid) Bite +25 melee (6d6+34/19–20 plus 2d4 acid)
Full Attack: Bite +17 melee (4d6+30/19–20 plus 2d4 acid) Bite +25 melee (6d6+34/19–20 plus 2d4 acid)
Space/Reach: 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: Breath weapon (DC 23), charging bite (DC 23), improved grab, swallow whole Breath weapon (DC 26), charging bite (DC 26), improved grab, swallow whole
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell resistance 17 Combative mount, darkvision 60 ft., low-light vision, scent, spell resistance 21
Saves: Fort +22, Ref +15, Will +10 Fort +27, Ref +17, Will +13
Abilities: Str 31, Dex 13, Con 26, Int 4, Wis 14, Cha 11 Str 35, Dex 11, Con 30, Int 4, Wis 16, Cha 12
Skills: Intimidate +10, Listen +7, Spot +12, Survival +9 Intimidate +15, Listen +9, Spot +17, Survival +11; racial bonuses
Feats: Alertness, Diehard, Endurance, Improved Bull Rush, Improved Critical (bite), Improved Overrun, Power Attack, Skill Focus (Listen), Track Alertness, Armor Proficiency (light) [bonus], Armor Proficiency (medium) [bonus], Armor Proficiency (heavy) [bonus], Diehard, Endurance, Improved Bull Rush, Improved Critical (bite), Improved Natural Attack (bite), Improved Overrun, Power Attack, Run, Skill Focus (Listen), Track
Environment: Windswept Depths of Pandemonium Windswept Depths of Pandemonium
Organization: Solitary or herd (6–30) Solitary
Challenge Rating: 11 16
Treasure: None None
Alignment: Usually chaotic neutral Chaotic neutral
Advancement: 25–36 HD (Huge) ♊ 31–36 HD (Huge) ♊
Level Adjustment: — —

Mivilorn • Elite Demon War Mount

Mivilorn (basic)⬆️

Resembling a very large elephant crossed with a dog, this creature has a massive, oversized head with jutting, ragged teeth and loose skin on its jowls.

The mivilorn thrives when fending for itself on the plane of Acheron, and it is also a favorite war mount of many demons. Mivilorns are very aggressive when encountered in the wild, and they hunt Medium and larger creatures for food.

A mivilorn has a blocky, solid body much like that of an elephant and is covered with a wrinkled, tough, dark gray, hairless hide. The body of a wild mivilorn is almost always covered with caked-on mud. The large feet of a mivilorn are more lionlike than elephantine. Although the creature never uses its feet for attacks because of its weight, the mivilorn has a surprising degree of dexterity for its size, in part because of the structure of its feet.

The most prominent feature of a mivilorn is its massive head that is as wide as its body. The shape of the head resembles that of a mastiff’s, but with even more pronounced loose, hanging skin on either side of its jowls. This loose skin allows a mivilorn to open its mouth incredibly wide and swallow smaller prey whole, sometimes more than one at a time.

Fully open, the mouth of a mivilorn can be up to 8 feet wide and 7 feet from lower to upper jaw. It is filled with large, ragged teeth designed for crushing and piercing prey. The large jowls also house glands that secrete a potent digestive acid that can be seen dripping from the teeth and gums of a mivilorn’s mouth, oozing out even when the mouth is closed. A large part of a mivilorn’s digestion occurs in its mouth.

A typical mivilorn stands nearly 14 feet tall at the shoulder, is around 18 feet in length, and weighs at least 8 tons. Mivilorns do not speak, but they understand simple commands in Abyssal.

Combat

When attacking from a distance, a mivilorn instinctively charges in order to use its charging bite special attack. A mivilorn’s natural weapons are treated as chaotic-aligned for the purpose of overcoming damage reduction.

A mivilorn normally attacks using its Power Attack feat, taking a –15 penalty on its attack rolls and gaining a +15 bonus on damage rolls.

Breath Weapon (Su): 3/day⁠—​As a free action, a mivilorn can spew out digestive acid on its opponents. This breath weapon is a 15-foot cone, and it deals 5d4 points of acid damage to any caught in the area (Reflex half). The save DC is Dexterity-based (shown in entry).

Charging Bite (Ex): When charging, a mivilorn opens its expansive mouth to its fullest width in order to swallow one or more opponents whole. If a mivilorn succeeds on a bite attack at the end of a charge, the victim must make a Reflex save (DC shown in entry) to avoid being scooped into the creature’s expanded, open mouth. A mivilorn can scoop up a single Large creature, or two creatures of Medium or smaller size in the same attack if they are adjacent. In the latter case, the mivilorn makes one attack roll against the opponent with the higher AC. If the creature hits, both opponents take bite damage, and each gets its own Reflex save to avoid being trapped in the toothy cage. The save DC is Dexterity-based.

Improved Grab (Ex): In order to swallow an opponent without charging, a mivilorn must hit a Large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex): A swallowed creature automatically takes 6d4 points of bite damage every round in addition to the maximum damage from the mivilorn’s acid attack (8 points). A mivilorn spews out any creature or creatures that succeed in dealing a total of 40 points of damage to its mouth (which has damage reduction 15/bludgeoning and an AC of 16). Trapped creatures may only use light melee weapons.

After 3 rounds of chewing on an opponent, a mivilorn spits it out to see if it is dead. If it’s still alive, the mivilorn attempts to grapple and swallow the creature a second time.

Elite Demon War Mount ⬆️

A mivilorn’s size and ferocity make it valuable as a war mount for those brave and skilled enough to ride it. Mivilorns are most typically found roaming the plane of Pandemonium and can be pressed into service as war mounts in the armies of demons, who tenaciously guard the secrets they use to subdue and train these creatures. A mivilorn that is not controlled magically attacks its own rider or trainer, neglecting all other adversaries, following the roll of a natural 1 on any Handle Animal or Ride check made by that rider or trainer.

The elite demon war mount presented here had the following ability scores before racial adjustments and Hit Dice ability score increases: Str 15, Dex 8, Con 14, Int 10, Wis 13, Cha 12.

Combat

A trained mivilorn is at home in the chaos and slaughter of the battlefield. A mivilorn demon war mount only uses its charge attack and breath weapon if so commanded by its rider.

Combative Mount (Ex): A rider on a trained mivilorn war mount gets a +2 circumstance bonus on Ride checks. A trained war mount gains proficiency with light, medium, and heavy armor.

Skills: A mivilorn war mount has a +1 racial bonus on Listen checks and Spot checks.

Mivilorns in Eberron

In the Eberron campaign setting, mivilorns are native to the war-torn plane of Shavarath. They are also found in the deep caverns of Khyber, lurking in the former lairs of their demonic masters who have since been trapped or destroyed.

Mivilorns in Faerûn

In the Forgotten Realms campaign setting, mivilorns roam the plane of Fury’s Heart. They are also encountered as mounts on Blood Rift, where they serve demons fighting in the Blood War.

Source: Monster Manual III, page 106.