| Hit Dice: | 12d10+87 (153 hp) |
| Initiative: | +1 |
| Speed: | Swim 40 ft. (8 squares) |
| Armor Class: | Class: 16 (−4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 |
| Base Attack/Grapple: | +12/+36 |
| Attack: | Bite +20 melee (4d6+12) |
| Full Attack: | Bite +20 melee (4d6+12) and tail slap +15 melee (1d8+6) |
| Space/Reach: | 20 ft./15 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsight 120 ft., carry passengers, hold breath, low-light vision, spell-like abilities |
| Saves: | Fort +15, Ref +9, Will +6 |
| Abilities: | Str 35, Dex 13, Con 24, Int 7, Wis 14, Cha 16 |
| Skills: | Listen +16, Spot +15, Swim +20; racial bonuses |
| Feats: | Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness |
| Environment: | Temperate aquatic |
| Organization: | Solitary or pod (6–11) |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Usually neutral good |
| Advancement: | 13–18 HD (Gargantuan); 19–36 HD (Colossal) ♊ |
| Level Adjustment: | — |
This 60-foot-long, pale white whale has an unusual gleam of interest in its wide eyes.
Elsewhales exist in the wild oceans of the multiverse, swimming from ocean to ocean following crossdimensional currents and using their own special abilities to get where they want to go. Some elsewhales have been domesticated to serve as mounts {PlH 72}.
Elsewhales speak their own language, a tongue akin to whalesong.
Wild elsewhales sometimes choose to grab their foes in a secure bite grapple, shift to another plane’s ocean, then leave on their own, allowing the unfamiliar territory to do in their enemies.
Carry Passengers (Ex): An elsewhale can carry up to 1 Large, 4 Medium, or 16 Small creatures in its mouth, without swallowing or otherwise endangering the carried passengers. Only willing passengers may be carried inside the mouth (but unwilling creatures may be caught in the bite grapple). Creatures carried within the closed mouth enjoy a breathable atmosphere for the same period of time that the elsewhale can hold its breath (see below). When carried in the creature’s mouth or in its bite grapple, subjects automatically fail their saving throw against the elsewhale’s plane shift spell-like ability.
Spell-like Abilities: 1 day—plane shift (DC 19), elsewhale and passengers in mouth or grapple only. Caster level 9th.
Blindsight (Ex): Elsewhales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the elsewhale to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): An elsewhale can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.
Skills: An elsewhale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
An elsewhale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
Trained elsewhales are highly valued as modes of interplanar conveyance. An elsewhale requires training before it will willingly bear passengers within its mouth on command. Training an elsewhale requires six weeks of work and a DC 25 Handle Animal check.
Carrying Capacity: A light load for an elsewhale is up to 8,512 pounds; a medium load, 8,513–17,056 pounds; and a heavy load, 17,057–25,600 pounds.
Source: Planar Handbook, page 117.