Bogun

Tiny Construct
Hit Dice:2d10 (11 hp)
Initiative:+3
Speed:20 ft. (4 squares), fly 50 ft. (good)
Armor Class:15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple:+1/–⁠5
Attack:Nettles +1 melee (1d4–2 plus poison)
Full Attack:Nettles +1 melee (1d4–2 plus poison)
Space/Reach:2½ ft./0 ft.
Special Attacks:Poison
Special Qualities:Construct traits, telepathic link with master
Saves:Fort +0, Ref +3, Will +1
Abilities:Str 7, Dex 16, Con —, Int 8, Wis 13, Cha 10
Skills:Hide +10, Move Silently +9
Feats: Stealthy
Environment: Any
Organization: Solitary
Challenge Rating: 1
Advancement:
Level Adjustment:

A bogun is a small nature servant created by a druid. Like a homunculus, it is an extension of its creator, sharing the same alignment and link to nature. A bogun does not fight particularly well, but it can perform any simple action, such as attacking, carrying a message, or opening a door or window. For the most part, a bogun simply carries out its creator’s instructions. Because it is self-aware and somewhat willful, however, its behavior is not entirely predictable. On rare occasions (5% of the time), a bogun might refuse to perform a particular task. In that case, the creator must make a DC 11 Diplomacy check to convince the creature to cooperate. Success means the bogun performs the task as requested; failure indicates that it either does exactly the opposite or refuses to do anything at all for 24 hours (DM’s option as to which).

A bogun looks like a vaguely humanoid mound of compost. The creator determines its precise features, but a typical bogun stands about 18 inches tall and has a wingspan of about 2 feet. Its skin is covered with nettles and branches.

Combat

A bogun attacks by brushing against opponents with harsh nettles that deliver an irritating poison.

Poison: A bogun’s nettles deliver an injury poison that does 1d6 Dexterity damage and secondary damage of 1d6 Dexterity.

Construction

Unlike a homunculus, a bogun is created from natural materials available in any forest. Thus, there is no gold piece cost for its creation. All materials used become permanent parts of the bogun.

The creator must be at least 7th level and possess the Craft Wondrous Item feat to make a bogun. Before casting any spells, the creator must weave a physical form out of living (or once-living) vegetable matter to hold the magical energy. A bit of the creator’s own body, such as a few strands of hair or a drop of blood, must also be incorporated into this crude mannequin. The creator can assemble the body personally or hire someone else to do it. Creating this mannequin requires a DC 12 Craft (basketweaving or weaving) check.

Once the body is finished, the creator must animate it through an extended magical ritual that requires a week to complete. The creator must labor for at least 8 hours each day in complete solitude in a forest grove; any interruption from another sentient creature undoes the magic. If the creator is personally weaving the creature’s body, that process and the ritual can be performed together.

When not actively working on the ritual, the creator must rest and can perform no other activities except eating, sleeping, or talking. Missing even one day causes the process to fail. At that point, the ritual must be started anew, though the previously crafted body and the grove can be reused.

On the final day of the ritual, the creator must personally cast control plants, wood shape, and beget bogun. These spells can come from outside sources, such as scrolls, rather than being prepared, if the creator prefers.

Source: Spell Compendium, page 26. Originally published in Monster Manual II, page 34.