An incarnate construct is a construct creature that has been given actual life and a living body by the incarnate construct spell.
Made of flesh and bone, it has a mind and feelings like any true creature; it is no longer the automaton it was created to be. An incarnate construct looks like а living version of its former self, having normal flesh instead of inanimate material and showing emotion instead of coldly programmed servitude. Any unusual limbs it had as a construct (such as arms that end in mallets instead of hands, but not wings or a tail) become normal humanlike limbs proportional to its size.
Ап incarnate construct normally lives in service to the spellcaster that gave it true life. A few, however, wander the land trying to find their places in the world now that they can interact with normal people. Still others are orphans, hunting those that slew the person who gave them life.
An incarnate construct speaks one language, usually the primary language of the being that crafted it. Occasionally, however, one awakens from its unliving state with knowledge of its liberator’s language.
“Incarnate construct” is an acquired template that can be applied to any construct creature with a generally humanoid form—two arms, two legs, one head (hereafter referred to as the base creature). An incarnate construct has all the base creature’s characteristics except as noted here.
Size and Type: The creature’s type changes to humanoid if it is Medium or smaller, or giant if it is Large or larger.
Hit Dice: The creatures Hit Die type changes tо d8.
Speed: If Small or smaller, land speed is 20 feet. If Medium-size, land speed is 30 feet. If Large or larger, land speed is 40 feet. If the base creature had wings and could fly, use the base creature’s fly speed and maneuverability.
Armor Class: The base creature’s natural armor bonus is reduced to a maximum of +3 if Medium or smaller, otherwise reduced to a maximum of +9.
Attacks: An incarnate construct’s base attack bonus is normal for a construct of its Hit Dice. An incarnate construct loses all its original attacks. It may attack with unarmed strikes in the manner of a creature similar to its size and shape.
Damage: The damage from its unarmed strike is standard for its size. For example, a Medium incarnate construct can deal 1d3 points of subdual damage with an unarmed strike; a Large incarnate construct can deal 1d4 points.
Special Attacks: The base creature loses all its special attacks.
Special Qualities: The base creature loses all its special qualities.
Base Saves: An incarnate construct’s good saving throw is Fortitude. Its poor saving throws are Reflex and Will.
Abilities: Any ability score lower than 3 is increased to 3, and nonabilities such as Constitution and Intelligence are rolled (4d6, drop lowest die roll).
Skills: An incarnate construct gains no skill points for becoming a living creature, but if it gains levels, it acquires skill points normally.
Feats: An incarnate construct has no feats when it becomes a living creature, but if it gains levels, it acquires feats normally.
Environment: Any land and underground.
Organization: Solitary (alone or with its spellcaster liberator).
Challenge Rating: Base creatures CR divided by 2.
Treasure: Standard (initially none).
Alignment: Usually neutral.
Advancement: By character class.
Level Adjustment: −2 (minimum 0).
Because they usually possess excellent physical ability scores, incarnate constructs usually become fighters or rangers. Their preferred class is fighter.
Source: Savage Species, page 120.