| Hit Dice: | 10d8+60 (105 hp) |
| Initiative: | +0 |
| Speed: | 20 ft. (4 squares), climb 10 ft., swim 10 ft. |
| Armor Class: | 13 (−2 size, +5 natural), touch 8, flat-footed 13 |
| Base Attack/Grapple: | +7/+24 |
| Attack: | Bite +14 melee (2d8+9 plus poison) |
| Full Attack: | Bite +14 melee (2d8+9 plus poison) and 2 claws +9 melee (2d6+4) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Improved grab, poison |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +13, Ref +3, Will +3 |
| Abilities: | Str 28, Dex 10, Con 23, Int 2, Wis 10, Cha 5 |
| Skills: | Climb +12, Listen +7, Spot +4 |
| Feats: | Alertness, Cleave, Improved Overrun, Power Attack |
| Environment: | Warm deserts |
| Organization: | Solitary |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–14 HD (Huge); 15–30 HD (Gargantuan) |
| Level Adjustment: | — |
This giant lizard has a thick, heavy tail. Its sharp claws are outmatched only by its powerful jaws.
Resembling some kind of dinosaur, the giant banded lizard prowls the deserts and scrublands, constantly in search of prey. Virtually fearless, it attacks any creature that crosses its lumbering path.
Up to 30 feet long, and weighing close to eight tons, a giant banded lizard moves slowly. Its long, forked tongue flickers constantly in search of prey. Its hide is covered in tubercles, or beads, usually colored orange, but sometimes found in pink, yellow, or white. A giant banded lizard’s black head is streaked with orange.
A giant banded lizard attacks any creature its own size or smaller without hesitation. As it holds a creature fast in its mouth, a giant banded lizard pumps the creature full of venom secreted from its lower jaw.
Improved Grab (Ex): To use this ability, a giant banded lizard must hit a creature of any size with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and attempts to deal bite damage each round thereafter.
Poison (Ex): Injury, Fortitude DC 21, initial and secondary damage 2d4 Str. The save DC is Constitution-based.
Source: Sandstorm, page 164. Moved the poison special attack to the bite to match the descriptive text in the Combat section.