Sample Death Knights

7th-level Fighter/3rd-level Blackguard

Medium Undead
Hit Dice: 10d12 (65 hp)
Initiative: +5
Speed: 20 ft. (4 squares) (full plate armor)
Armor Class: 26 (+1 Dex, +8 full plate, +2 enhancement, +5 natural), touch 11, flat-footed 25
Base Attack/Grapple: +5/+10
Attack: Touch +15 melee (1d8 plus 1 point Con), or +3 greatsword +19 melee (2d6+12/19–20), or heavy crossbow +11 ranged ( 1d10/19–20)
Full Attack: Touch +15 melee (1d8 plus 1 point Con), or +3 greatsword +19/+14 melee (2d6+12/19–20), or heavy crossbow +11 ranged ( 1d10/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Abyssal blast (DC 15, 10d6), command undead 3/day, Constitution damage (DC 15), fear aura 15 ft. (DC 15), smite good 1/day, spells
Special Qualities: Aura of despair, dark blessing, darkvision 60 ft., detect good, damage reduction 15/magic, immunities, poison use, spell resistance 20, summon mount, undead followers, undead traits
Saves: Fort +8, Ref +4, Will +5
Abilities: Str 21, Dex 13, Con —, Int 10, Wis 14, Cha 10
Skills: Climb +3, Diplomacy +5, Handle Animal +3, Hide +1, Intimidate +4, Jump +3, Knowledge (religion) +2, Listen +3, Ride (horse) +6
Feats: Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Environment: Any land and underground
Organization: Solitary or troupe (see Undead Followers)
Challenge Rating: 13
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +5

Combat

Spells Prepared: 1st⁠—​doom, inflict light wounds; 2nd⁠—​bull’s strength. Save DC 12 + spell level.

Possessions: +2 full plate armor, +3 greatsword.

Source: Monster Manual II, page 207. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.