Medium Undead (Incorporeal)
| Hit Dice: |
5d12 (32 hp) |
| Initiative: |
+7 |
| Speed: |
Fly 60 ft. (12 squares) (good) |
| Armor Class: |
16 (+3 Dex, +3 deflection), touch 16, flat-footed 13 |
| Base Attack/Grapple: |
+2/— |
| Attack: |
Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain) |
| Full Attack: |
Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Constitution drain (DC 15),
create spawn
|
| Special Qualities: |
Darkvision 60 ft.,
daylight powerlessness,
fast healing 3,
incorporeal traits,
spell-like ability,
undead traits,
unnatural aura,
turn resistance +2
|
| Saves: |
Fort +1, Ref +4, Will +6 |
| Abilities: |
Str —, Dex 16, Con —, 14, Wis 14, Cha 17 |
| Skills: |
Diplomacy +6,
Hide +11,
Intimidate +10,
Listen +12,
Search +10,
Sense Motive +8,
Spot +12,
Survival +2 (+4 following tracks)
|
| Feats: |
Alertness,
Blind-Fight,
Combat Reflexes,
Improved Initiative
|
| Environment: |
Any |
| Organization: |
Solitary, gang (2–5), or pack (6–11) |
| Challenge Rating: |
6 |
| Treasure: |
None |
| Alignment: |
Always lawful evil |
| Advancement: |
6–10 HD (Medium) ♊ |
| Level Adjustment: |
— |