Sample Ghosts

The page index above lists sample ghost creatures presented here. See the Ghost template for information on creating these and which creature types can use this template.

Ghost, 5th-Level Human Fighter

Medium Undead (Augmented Humanoid, Incorporeal)
Hit Dice: 5d12 (32 hp)
Initiative: +5
Speed: Fly 30 ft. (perfect) (6 squares)
Armor Class: 12 (+1 Dex, +1 deflection), touch 12, flat-footed 11; or 21 (+1 Dex, +8 full plate, +2 heavy shield), touch 11, flat-footed 20
Base Attack/Grapple: +5/+8
Attack: Incorporeal touch +6 melee or +8 against ethereal foes (1d6 or 1d6+3 against ethereal foes); or masterwork bastard sword +10 melee (1d10+3/19–20); or masterwork shortbow +7 ranged (1d6/×3)
Full Attack: Incorporeal touch +6 melee or +8 against ethereal foes (1d6 or 1d6+3 against ethereal foes); or masterwork bastard sword +10 melee (1d10+3/19–20); or masterwork shortbow +7 ranged (1d6/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Corrupting touch, malevolence (DC 16), manifestation
Special Qualities: Darkvision 60 ft., incorporeal traits, rejuvenation, turn resistance +4, undead traits
Saves: Fort +4, Ref +2, Will +2
Abilities: Str 16, Dex 13, Con —, Int 10, Wis 12, Cha 12
Skills: Climb +1, Hide –⁠1, Listen +11, Ride +9, Search +8, Spot +11; racial bonuses
Feats: Blind-Fight, Cleave, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack, Weapon Focus (bastard sword)
Environment: Temperate plains
Organization: Solitary, gang (2–4), or mob (7–12)
Challenge Rating: 7
Treasure: None
Alignment: Any
Advancement:
Level Adjustment: +5

This creature appears to be a human soldier or guardsman, outfitted with heavy armor and a shield. The image is hazy and translucent, suggesting something not natural.

This example ghost uses a 5th-level human fighter as the base creature. The Will save DC is 16 against this ghost’s malevolence.

Source: Monster Manual (version 3.5), page 117.