The page index above lists sample ghost creatures presented here. See the Ghost template for information on creating these and which creature types can use this template.
| Hit Dice: | 5d12 (32 hp) |
| Initiative: | +5 |
| Speed: | Fly 30 ft. (perfect) (6 squares) |
| Armor Class: | 12 (+1 Dex, +1 deflection), touch 12, flat-footed 11; or 21 (+1 Dex, +8 full plate, +2 heavy shield), touch 11, flat-footed 20 |
| Base Attack/Grapple: | +5/+8 |
| Attack: | Incorporeal touch +6 melee or +8 against ethereal foes (1d6 or 1d6+3 against ethereal foes); or masterwork bastard sword +10 melee (1d10+3/19–20); or masterwork shortbow +7 ranged (1d6/×3) |
| Full Attack: | Incorporeal touch +6 melee or +8 against ethereal foes (1d6 or 1d6+3 against ethereal foes); or masterwork bastard sword +10 melee (1d10+3/19–20); or masterwork shortbow +7 ranged (1d6/×3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Corrupting touch, malevolence (DC 16), manifestation |
| Special Qualities: | Darkvision 60 ft., incorporeal traits, rejuvenation, turn resistance +4, undead traits |
| Saves: | Fort +4, Ref +2, Will +2 |
| Abilities: | Str 16, Dex 13, Con —, Int 10, Wis 12, Cha 12 |
| Skills: | Climb +1, Hide –1, Listen +11, Ride +9, Search +8, Spot +11; racial bonuses |
| Feats: | Blind-Fight, Cleave, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack, Weapon Focus (bastard sword) |
| Environment: | Temperate plains |
| Organization: | Solitary, gang (2–4), or mob (7–12) |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Any |
| Advancement: | |
| Level Adjustment: | +5 |
This creature appears to be a human soldier or guardsman, outfitted with heavy armor and a shield. The image is hazy and translucent, suggesting something not natural.
This example ghost uses a 5th-level human fighter as the base creature. The Will save DC is 16 against this ghost’s malevolence.
Source: Monster Manual (version 3.5), page 117.