Sample Hooded Pupils

Hooded Pupil Ettin

Large Giant
Hit Dice: 10d8+20 (65 hp)
Initiative: +3
Speed: 30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class: 20 (−1 size, −1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Base Attack/Grapple: +7/+17
Attack: Morningstar +13 melee (2d6+8) or javelin +5 ranged (1d8+6)
Full Attack: 2 morningstars +13/+8 melee (2d6+8) or 2 javelins +6 ranged (1d8+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Clutched heart, drink blood
Special Qualities: Low-light vision, resistance to cold 5, spider climb, superior two-weapon fighting
Saves: Fort +9, Ref +4, Will +6
Abilities: Str 25, Dex 8, Con 15, Int 6, Wis 12, Cha 13
Skills: Hide −6, Listen +13, Move Silently −2, Search +1, Spot +13; racial bonuses, template racial bonuses
Feats: Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Environment: Cold hills
Organization: Solitary, pair, gang (3–4), troupe (1–2 plus 1–2 brown bears), band (3–5 plus 1–2 brown bears), or colony (3–5 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class ♊
Level Adjustment: +9

Source: Libris Mortis, page 108.