Sample Ice Beasts

The page index above lists sample ice beast creatures presented here. See the Ice Beast template for information on creating these and which creature types can use this template.

Ice Beast Gargoyle

Medium Construct (Cold)
Hit Dice: 4d10+20 (42 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +3/+5
Attack: Claw +5 melee (1d4+2 plus 1d6 cold)
Full Attack: 2 claws +5 melee (1d4+2 plus 1d6 cold) and bite +3 melee (1d6+1 plus 1d6 cold) and gore +3 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frigid Touch
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze
Saves: Fort +5, Ref +6, Will +4
Abilities: Str 15, Dex 14, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Multiattack
Environment: Any
Organization: Solitary, pair, or wing (5–16)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment:

This hunched, winged creature seems to be made of pale ice. It has curving horns, a long tail, and fierce claws, and two large tusks jut from its jaw.

Combat

An ice beast gargoyle attacks as its creator orders.

Frigid Touch (Su): An ice beast gargoyle deals an extra 1d6 points of cold damage with each successful melee attack.

Construct Traits: An ice beast has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. It has darkvision out to 60 feet and low-light vision.

Source: Frostburn, page 139.