Sample Pseudonatural Creatures

Pseudonatural Hippogriff

Large Outsider
Hit Dice: 3d10+9 (25 hp)
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: True strike
Special Qualities: Alternate form, darkvision 60 ft., low-light vision, resistance to acid and electricity 5, scent, spell resistance 13
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 18, Dex 15, Con 16, Int 3, Wis 13, Cha 8
Skills: Listen +4, Spot +8; racial bonuses
Feats: Dodge, Wingover
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Large); 7–9 HD (Huge)
Level Adjustment:

This flapping horror has a vaguely horselike body with the forelegs and wings of a huge, foul bird. Grotesque pustules erupt from its flesh, ichor oozing from the various extrusions, and a long, serpentine tail thrashes behind the creature.

This example uses a 3 HD hippogriff as the base creature.

Combat

A pseudonatural hippogriff dives at its prey and strikes with its clawed forelegs. When it cannot dive, it slashes with claws and beak.

Skills: Hippogriffs have a +4 racial bonus on Spot checks.

Source: Complete Arcane, page 160.