Sample Tauric Creatures

Tauric Hobgoblin-Griffon

Large Monstrous Humanoid
Hit Dice: 8d8+24 (60 hp)
Initiative: +2
Speed: 30 ft. (6 squares), fly 80 ft. (average)
Armor Class: 18 (–⁠1 size, +2 Dex, +6 natural, +1 small wooden shield), touch 11, flat-footed 16
Base Attack/Grapple: +8/+16
Attack: Longsword +11 melee (1d8+4/19–20), or javelin +9 ranged (1d6+4)
Full Attack: Longsword +11/+6 melee (1d8+4/19–20) and 2 claws +6 melee (2d6+2), or javelin +9 ranged (1d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +11, Ref +8, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, Spot +7; racial bonuses
Feats: Alertness, Great Fortitude, Iron Will
Environment: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: Base humanoid +3

Combat

Skills: A tauric hobgoblin-griffon receives a +4 racial bonus on Jump and Move Silently checks. It also receives a +4 racial bonus on Spot checks in daylight.

Source: Monster Manual II, page 216. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.


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