| Hit Dice: | 8d8+24 (60 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), fly 80 ft. (average) |
| Armor Class: | 18 (–1 size, +2 Dex, +6 natural, +1 small wooden shield), touch 11, flat-footed 16 |
| Base Attack/Grapple: | +8/+16 |
| Attack: | Longsword +11 melee (1d8+4/19–20), or javelin +9 ranged (1d6+4) |
| Full Attack: | Longsword +11/+6 melee (1d8+4/19–20) and 2 claws +6 melee (2d6+2), or javelin +9 ranged (1d6+4) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Pounce, rake 1d6+2 |
| Special Qualities: | Darkvision 60 ft., low-light vision, scent |
| Saves: | Fort +11, Ref +8, Will +4 |
| Abilities: | Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10 |
| Skills: | Intimidate +5, Jump +13, Listen +8, Move Silently +5, Spot +7; racial bonuses |
| Feats: | Alertness, Great Fortitude, Iron Will |
| Environment: | Temperate and warm hills and mountains |
| Organization: | Solitary, pair, or pride (6–10) |
| Challenge Rating: | 5 |
| Treasure: | Standard |
| Alignment: | Usually lawful evil |
| Advancement: | By character class |
| Level Adjustment: | Base humanoid +3 |
Skills: A tauric hobgoblin-griffon receives a +4 racial bonus on Jump and Move Silently checks. It also receives a +4 racial bonus on Spot checks in daylight.
Source: Monster Manual II, page 216. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.