| Hit Dice: | 1d8 (4 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +1/+3 |
| Attack: | Heavy flail +3 melee (1d10+3/19–20), or javelin +1 ranged (1d6+2) |
| Full Attack: | Heavy flail +3 melee (1d10+3/19–20), or javelin +1 ranged (1d6+2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Creeper loyalty, darkvision 60 ft., deadened mind, light sensitivity, low-light vision, plant traits, seeded |
| Saves: | Fort +2, Ref +0, Will −1 |
| Abilities: | Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8 |
| Skills: | — |
| Feats: | — |
| Environment: | Any land and underground |
| Organization: | Solitary or gang (2–8) |
| Challenge Rating: | ½ |
| Treasure: | Standard |
| Alignment: | Always neutral |
| Advancement: | — ♊ |
| Level Adjustment: | — |
This yellow musk zombie orc is based on the 1st-level warrior orc.
Source: Fiend Folio, page 191. Changes applied as per the D&D® v.3.5 Accessory Update.