Sample Zombies

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Kobold Zombie
Small Undead
Human Commoner Zombie
Medium Undead
Troglodyte Zombie
Medium Undead
Bugbear Zombie
Medium Undead
Ogre Zombie
Large Undead
Minotaur Zombie
Large Undead
Wyvern Zombie
Large Undead
Umber Hulk Zombie
Large Undead
Gray Render Zombie
Large Undead
Hit Dice: 2d12+3 (16 hp) 2d12+3 (16 hp) 4d12+3 (29 hp) 6d12+3 (42 hp) 8d12+3 (55 hp) 12d8+3 (81 hp)
Initiative: +0 –1 –2 +0 –2 –1 +0 +0 –1
Speed: 30 ft. (6 squares; can’t run) 30 ft. (6 squares; can’t run) 30 ft. (6 squares; can’t run) 30 ft. (6 squares; can’t run) 40 ft. (8 squares; can’t run) 30 ft. (6 squares; can’t run) 20 ft. (4 squares; can’t run), fly 60 ft. (clumsy) 20 ft. (4 squares; can’t run), burrow 20 ft. 30 ft. (6 squares; can’t run)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13 11 (−1 Dex, +2 natural), touch 9, flat-footed 11 16 (−2 Dex, +8 natural), touch 8, flat-footed 16 16 (+5 natural, +1 light wooden shield), touch 10, flat-footed 16 15 (–1 size, –2 Dex, +8 natural), touch 7, flat-footed 15 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16 20 (–2 size, +12 natural), touch 8, flat-footed 20 19 (–1 size, +10 natural), touch 9, flat-footed 19 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +1/−4 +1/+2 +2/+3 +3/+6 +4/+14 +6/+15 +7/+16 +8/+19 +10/+21
Attack: Spear +1 melee (1d6–1/×3) or slam +1 melee (1d4–1) or light crossbow +1 ranged (1d6/19-20) Slam +2 melee (1d6+1) or club +2 melee (1d6+1) Greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1) Morningstar +6 melee (1d8+3) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2) Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) Greataxe +10 melee (3d6+7/×3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) Claw +14 melee (2d4+7) or bite +14 melee (2d8+3) Bite +16 melee (2d6+7) or slam +16 melee (1d8+10)
Full Attack: Spear +1 melee (1d6–1/×3) or slam +1 melee (1d4–1) or light crossbow +1 ranged (1d6/19-20) Slam +2 melee (1d6+1) or club +2 melee (1d6+1) Greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1) Morningstar +6 melee (1d8+3) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2) Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) Greataxe +10 melee (3d6+7/×3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) Claw +14 melee (2d4+7) or bite +14 melee (2d8+3) Bite +16 melee (2d6+7) or slam +16 melee (1d8+10)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft. 10 ft./10 ft. 10 ft./5 ft. 10 ft./10 ft. 10 ft./10 ft.
Special Attacks: — — — — — — — — —
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3 Fort +0, Ref –1, Will +3 Fort +1, Ref –1, Will +4 Fort +2, Ref +2, Will +5 Fort +2, Ref +0, Will +6 Fort +4, Ref +3, Will +8 Fort +4, Ref +4, Will +9 Fort +5, Ref +5, Will +10 Fort +6, Ref +5, Will +12
Abilities: Str 8, Dex 11, Con —, Int —, Wis 10, Cha 1 Str 12, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 12, Dex 7, Con —, Int —, Wis 10, Cha 1 Str 17, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 23, Dex 6, Con —, Int —, Wis 10, Cha 1 Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 25, Dex 11, Con —, Int —, Wis 10, Cha 1 Str 25, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: — — — — — — — — —
Feats: Toughness Toughness Toughness Toughness Toughness Toughness Toughness Toughness Toughness
Environment: Temperate forests Any Underground Temperate mountains Temperate hills Underground Warm hills Underground Temperate marshes
Organization: Any Any Any Any Any Any Any Any Any
Challenge Rating: ½ ½ 1 2 3 4 4 5 6
Treasure: None None None None None None None None None
Alignment: Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil
Advancement: None ♊ None ♊ None ♊ None ♊ None ♊ None ♊ None ♊ None ♊ None ♊
Level Adjustment: — — — — — — — — —

Kobold • Human Commoner • Troglodyte • Bugbear • Ogre • Minotaur • Wyvern • Umber Hulk • Gray Render

Source: Monster Manual (version 3.5), page 265. Corrected zombie kobold attack bonus for crossbow under Attack from +2 to +1. Corrected ogre zombie attack bonus for slam under Full Attack from +6 to +9. Corrected zombie wyvern flying maneuverability from poor to clumsy. Corrected zombie umber hulk touch AC from 0 to 9.