You can turn or rebuke outsiders.
Prerequisites: Wis 25, Cha 25, ability to turn or rebuke undead.
Benefit: You can turn or rebuke outsiders as if they were undead. An outsider has effective turn resistance equal to half its spell resistance (round down).
If you can turn undead, you turn (or destroy) all evil outsiders and rebuke (or command) all nonevil outsiders. If you can rebuke undead, you rebuke (or command) all evil outsiders and rebuke (or command) all nonevil outsiders.
Variants: A dungeon master may allow one of the following variants of this feat.
Variant One: In a campaign stressing the law–chaos axis of alignment, lawful or chaotic versions of this feat may exist. A lawful version would turn (or destroy) all chaotic outsiders and rebuke (or command) all lawful outsiders. A chaotic version would turn (or destroy) all lawful outsiders and rebuke for command) all chaotic outsiders.
Variant Two:A dungeon master may allow this feat to turn or destroy all outsiders with at least one alignment component opposed to the feat user’s, or command or rebuke outsiders with no opposing alignment component.
In this version, a lawful good cleric using this version of Planar Turning could turn or destroy outsiders with “chaotic” or “evil” in their alignment (CG, CN, CE, NE, LE) and would rebuke or command those that had neither of those components (LG, NG, LN, N).
A chaotic neutral cleric using this version of the feat would turn or destroy all outsiders who had “lawful” in their alignment (LG, LN, LE) and would rebuke (or command) all outsiders who did not have “lawful” in their alignment (NG, N, NE, CG, CN, CE).
A neutral cleric would rebuke or command all outsiders—unless the DM required that he choose an alignment component, in which case he would be treated as being LN, NG, CN, or NE for the purposes of this feat.
Source: Dungeon Master’s Guide (version 3.5), page 210. Variants suggested by the sidebar on page 64 of the Epic Level Handbook.