You can fall upon an opponent from the sky.
Prerequisites: Str 15, fly speed (average, good, or perfect maneuverability).
Benefit: When flying, you can dive and land on an opponent to deal extra damage. This is a standard action that can only affect creatures that are smaller than you. You make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack, dealing the indicated damage plus 1½ times your Strength bonus (round down). This attack is at the usual +4 bonus against prone opponents.
| Size | Power Dive Damage |
|---|---|
| Fine | 1d2 |
| Diminutive | 1d3 |
| Tiny | 1d4 |
| Medium | 1d6 |
| Large | 1d8 |
| Huge | 2d6 |
| Gargantuan | 2d8 |
| Colossal | 4d6 |
Normal: Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.
Special: If you fail in the overrun attempt and are tripped in turn, you are instead knocked down and deal the indicated slam damage to yourself.
Source: Draconomicon, page 72.