Cold Spell Specialization [General]

You do additional damage with cold spells.

Prerequisites: Con 13, Snowcasting, Frozen Magic.

Benefit: In cold areas (temperature at or below 40° F), you gain a +1 bonus per die to any dice rolled to determine damage caused by cold spells you cast. For example, if an 11th-level wizard with this feat casts a cone of cold in a cold area, the spell does 11d6+11 points of damage.

In areas of extreme cold (below –⁠20° F), the damage bonus increases to +2 per die.

Source: Frostburn, page 47.