The creature can use a spell-like ability with greater effect than normal.
Prerequisite: Spell-like ability at caster level 6th or higher.
Benefit: Choose one of the creature’s spell-like abilities, subject to the restrictions below. The creature can use that ability as an empowered spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).
When a creature uses an empowered spell-like ability, all variable, numeric effects of the spell-like ability are increased by one-half. An empowered spell-like ability does half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so on as appropriate. For example, a night hag’s empowered magic missile deals 1½ times normal damage (roll 1d4+1 and multiply the result by 1½ for each missile). Saving throws and opposed rolls (such as the one made when a character casts dispel magic) are not affected. Spell-like abilities without random variables are not affected.
The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level (round down) – 2. For a summary, see the Empower Spell-Like Ability table. For example, a creature that uses its spell-like abilities as a 13th-level caster can only empower spell-like abilities duplicating spells of 4th level or lower.
| Spell Level | Caster Level to Empower |
|---|---|
| 0 | 4th |
| 1st | 6th |
| 2nd | 8th |
| 3rd | 10th |
| 4th | 12th |
| 5th | 14th |
| 6th | 16th |
| 7th | 18th |
| 8th | 20th |
| 9th | — |
Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to a different one of its spell-like abilites.
Source: Monster Manual (version 3.5), page 303.