A devoted student of Hextor’s militant teachings, you are skilled at intimidating and dominating weaker beings.
Prerequisites: Cleric level 3rd, Str 13, deity Hextor.
Benefit: Add Intimidate to your list of cleric class skills. You add your Strength bonus in addition to your Charisma bonus on Intimidate checks. Furthermore, when you use a lethal weapon to deal nonlethal damage, you lessen the penalty on attack rolls by 2 (–2 penalty instead of –4).
In addition, you may add the following spells to your cleric spell list:
| 2nd | Scare: Frightens creatures of less than 6 HD. |
| 4th | Black Tentacles: Tentacles grapple all within 15-ft. spread. |
| 5th | Dominate Person: Controls humanoid telepathically. |
| 6th | Eyebite: Target becomes panicked, sickened, and comatose. |
| 8th | Demand: Delivers short message and suggestion anywhere, instantly. |
| 9th | Dominate Monster: As dominate person, but any creature. |
Source: Races of Destiny, page 154.