Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness.
Prerequisites: Cleric level 3rd, deity Pelor.
Benefit: You gain a +2 insight bonus on damage rolls against creatures with the evil subtype.
In addition, you may add the following spells to your cleric spell list:
| 2nd | Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (maximum 3). |
| 3rd | Summon Monster III*: Calls extraplanar creature to fight for you. |
| 5th | Summon Monster V*: Calls extraplanar creature to fight for you. |
| 6th | Summon Monster VI*: Calls extraplanar creature to fight for you. |
| 8th | Summon Monster VIII*: Calls extraplanar creature to fight for you. |
| *Fire elementals only. | |
Source: Races of Destiny, page 155.