Determining Loose Soil

Many of the feats in Sandstorm rely on knowing the composition of surrounding soil and work to best advantage only if the ground is made up of or covered by a layer of ash, dust, loose earth, or sand.

It can be assumed that most waste environments, whether outside or within a ruin, have either a sandy surface or a requisite layer of ash, dust, loose earth, or sand 1 or more inches thick.

In other environments, the following table can be used to make this determination.

EnvironmentChance of One
Inch Loose Soil*
EnvironmentChance of One
Inch Loose Soil*
Desert100%Hills60%
Desert ruin/dungeon100%Hills ruin/dungeon50%
Desert dwelling/city90%Hills city/dwelling40%
Forest80%Mountains50%
Forest ruin/dungeon70%Mountains ruin/dungeon40%
Forest dwelling/city60%Mountains dwelling/city30%
Plains70%Marsh10%
Plains ruin/dungeon60%Marsh ruin/dungeon10%
Plains dwelling/city50%Marsh dwelling/city10%
* Material can be ash, dust, grit, loose earth, or sand.

Source: Sandstorm, page 51.