Price: +18,000 gp
Property: Armor or shield
Caster Level: 3rd
Aura: Faint; (DC 16) abjuration
Activation: —
A suit of armor with this ability absorbs the first 10 points of the energy type selected by its maker at the time of its crafting: acid, cold, elelctricity, fire, or sonic, similar to the resist energy spell used in its creation.
A suit of armor or a shield with acid resistance normally has a dull gray appearance.
A suit of armor or a shield with cold resistance normally has a bluish, icy hue or is adorned with furs and shaggy pelts.
A suit of armor or a shield with electricity resistance normally has a bluish hue and often bears a storm or lightning motif.
A suit of armor or a shield with fire resistance normally has a reddish hue and often is decorated with a draconic motif.
A suit of armor or a shield with sonic resistance normally has a glistening appearance.
Prerequisites: Craft Magic Arms and Armor, resist energy.
Cost to Create: 9,000 gp, 720 XP, 18 days.
Source: This is an amalgamation of the acid, cold, electricity, fire, and sonic resistance properties found in the Dungeon Master’s Guide (version 3.5) on pages 217 through 219.
Price: +24,000 gp
Property: Armor or shield
Caster Level: 7th
Aura: Moderate; (DC 18) abjuration
Activation: —
A suit of armor with this ability absorbs the first 20 points of the energy type selected by its maker at the time of its crafting: acid, cold, elelctricity, fire, or sonic, similar to the resist energy spell used in its creation.
A suit of armor or a shield with acid resistance normally has a dull gray appearance.
A suit of armor or a shield with cold resistance normally has a bluish, icy hue or is adorned with furs and shaggy pelts.
A suit of armor or a shield with electricity resistance normally has a bluish hue and often bears a storm or lightning motif.
A suit of armor or a shield with fire resistance normally has a reddish hue and often is decorated with a draconic motif.
A suit of armor or a shield with sonic resistance normally has a glistening appearance.
Prerequisites: Craft Magic Arms and Armor, resist energy.
Cost to Create: 12,000 gp, 960 XP, 24 days.
Source: This is an amalgamation of the improved acid, cold, electricity, fire, and sonic resistance properties found in the Dungeon Master’s Guide (version 3.5) on pages 217 through 219. The price and costs shown here are without that of the corresponding energy resistance synergy property prerequisite.
Price: +24,000 gp
Property: Armor or shield
Caster Level: 11th
Aura: Moderate; (DC 20) abjuration
Activation: —
A suit of armor with this ability absorbs the first 30 points of the energy type selected by its maker at the time of its crafting: acid, cold, elelctricity, fire, or sonic, similar to the resist energy spell used in its creation.
A suit of armor or a shield with acid resistance normally has a dull gray appearance.
A suit of armor or a shield with cold resistance normally has a bluish, icy hue or is adorned with furs and shaggy pelts.
A suit of armor or a shield with electricity resistance normally has a bluish hue and often bears a storm or lightning motif.
A suit of armor or a shield with fire resistance normally has a reddish hue and often is decorated with a draconic motif.
A suit of armor or a shield with sonic resistance normally has a glistening appearance.
Prerequisites: Craft Magic Arms and Armor, resist energy.
Cost to Create: 12,000 gp, 960 XP, 24 days.
Source: This is an amalgamation of the greater acid, cold, electricity, fire, and sonic resistance properties found in the Dungeon Master’s Guide (version 3.5) on pages 217 through 219. The price and costs shown here are without that of the corresponding energy resistance and improved energy resistance synergy property prerequisites.