Price: +1 bonus
Property: Armor or shield
Caster Level: 13th
Aura: Strong; (DC 21) abjuration
Activation: —
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Prerequisites: Craft Magic Arms and Armor, limited wish or miracle.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. The different grades of fortification have been separated, with medium and heavy fortification being split off into synergy properties.
Price: +2 bonus
Property: Armor or shield
Caster Level: 13th
Aura: Strong; (DC 21) abjuration
Activation: —
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Prerequisites: Craft Magic Arms and Armor, limited wish or miracle.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. The different grades of fortification have been separated, with medium and heavy fortification being split off into synergy properties.
Price: +2 bonus
Property: Armor or shield
Caster Level: 13th
Aura: Strong; (DC 21) abjuration
Activation: —
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, the critical hit or sneak attack is negated and damage is instead rolled normally.
Prerequisites: Craft Magic Arms and Armor, limited wish or miracle.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. The different grades of fortification have been separated, with medium and heavy fortification being split off into synergy properties.