This property grants the armor’s wearer spell resistance 13 while the armor is worn.
Prerequisites: Craft Magic Arms and Armor, spell resistance.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. It has been broken into separate properties with the SR 15, 17, and 19 ones classified as synergy properties.
This property grants the armor’s wearer spell resistance 15 while the armor is worn.
Prerequisites: Craft Magic Arms and Armor, spell resistance.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. It has been broken into separate properties with the SR 15, 17, and 19 ones classified as synergy properties.
This property grants the armor’s wearer spell resistance 17 while the armor is worn.
Prerequisites: Craft Magic Arms and Armor, spell resistance.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. It has been broken into separate properties with the SR 15, 17, and 19 ones classified as synergy properties.
This property grants the armor’s wearer spell resistance 19 while the armor is worn.
Prerequisites: Craft Magic Arms and Armor, spell resistance.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 219. It has been broken into separate properties with the SR 15, 17, and 19 ones classified as synergy properties.