Rod of Security

Price (Item Level): 61,000 gp (18th)

Body Slot: — (held)

Caster Level: 20th

Aura: Strong; (DC 25) conjuuration

Activation: Standard (command)

Weight: 5 lb.

This item creates a nondimensional space, a pocket paradise. There the rod’s possessor and as many as 199 other creatures can stay in complete safety for a period of time, up to 200 days divided by the number of creatures affected. Thus, one creature (the rod’s possessor) can stay for 200 days, four creatures can stay for 50 days, or a group of sixty creatures can stay for 3 days. All fractions are rounded down, so that a group numbering more than 100 can stay for one day only and a group of 201 or more cannot be affected by the rod.

In this pocket paradise, creatures don’t age, and natural healing takes place at twice the normal rate. Fresh water and food (fruits and vegetables only) are in abundance. The climate is comfortable for all creatures involved.

Activating the rod (a standard action) causes the wielder and all creatures touching the rod to be transported instantaneously to the paradise. Members of large groups can hold hands or otherwise maintain physical contact, allowing all connected creatures in a circle or a chain to be affected by the rod. Unwilling creatures get a DC 17 Will save to negate the effect. If such a creature succeeds on its save, other creatures beyond that point in a chain can still be affected by the rod.

When the rod’s effect expires or is dispelled, all the affected creatures instantly reappear in the location they occupied when the rod was activated. If something else occupies the space that a traveler would be returning to, then his body is displaced a sufficient distance to provide the space required for reentry. The rod’s possessor can dismiss the effect whenever he wishes before the maximum time period expires, but the rod can only be activated once per week.

Prerequisites: Craft Rod, gate.

Cost to Create: 30,500 gp, 2,440 XP, 61 days.

Source: Dungeon Master’s Guide (version 3.5), page 236.