Price (Item Level): 8,312 gp (
Body Slot: — (held)
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: — and standard (command)
Weight: 8 lb.
This is a heavy bar of iron with a steel head at the top. The head is flanged, allowing it to function as a mace.
A warbringer’s rod functions as a +1 heavy mace. If the wielder has any feats that apply only to a specific weapon (such as Weapon Focus), he can apply the feats’ benefit to this weapon as well. This function requires no activation.
In addition, when it is activated, the rod casts both bear’s endurance and bull’s strength on the wielder simultaneously. These spells remain active as long as the wielder holds the rod (up to the normal duration of each spell). Once it is activated, a warbringer’s rod cannot be activated again until an arcane spell of 3rd level or higher has been placed into it (much as the way a ring of spell storing functions, though the precise spell doesn’t matter).
The spell effects contained within a warbringer’s rod require a command word to activate; this takes a standard action. The specific words vary from rod to rod, but include phrases such as “Grant me strength!” and “Let blood flow!”
When one of the rod’s magical abilities is activated, the handle grows warm, and the wielder hears a battle cry reverberating in his head.
Prerequisites: Craft Magic Arms and Armor, Craft Rod, Weapon Focus (any), bear’s endurance, bull’s strength, greater magic weapon.
Cost to Create: 4,000 gp plus 312 gp for a masterwork heavy mace, 320 XP, 8 days.
Source: Complete Mage, page 129.